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Arcane Dimensions

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  • ArrrCee
    replied
    [ame]http://www.youtube.com/watch?v=0r0KvBuDV8g[/ame]

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  • talisa
    replied
    @ijazz
    open console, and type r_drawviewmodel 0

    its a cvar that should work in any engine afaik

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  • ijazz
    replied
    Whoa,how'd you get the weaponless view?

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  • Dutch
    replied
    Sock just put up a new preview on AD Sepulcher over at his twitter page. I thought it might be nice to link to the video here as well. It looks absolutely amazing so far.

    [ame="http://www.youtube.com/watch?v=he9QaBUPtQY"]AD Sepulcher[/ame]

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  • Blood Vengeance
    replied
    When I play that map I use this by Andrew Hulshult:

    https://www.youtube.com/watch?v=q657rEkgfKs

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  • talisa
    replied
    btw dont know if anybody noticed, but AD_e1m1 is incorrectly titled hanger16 instead of hangar16

    both in the map's name itself and in the start-map its called incorrectly titled 'hanger16'

    .

    btw you should totally replace the music with 331Erock's remix of E1M1 featured in his 'raining doom' doom/slayer mashup cover
    [ame]http://www.youtube.com/watch?v=Pv5AnrDJZ5w[/ame]

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  • talisa
    replied
    can someone like spike perhaps help with this?

    im making HD textures for the spiderweb textures in necromancer's keep,
    but the engine draws all the textures whose filename starts with { as 1bit alpha,
    which looks great with the original low-res textures but obviously doesnt look as intended with hires textures



    i assume that in DP i could most likely use a shader to tell the engine to not draw these particular textures with 1bit alpha, but how would a shader-block for one of these textures look?

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  • ArrrCee
    replied
    Quake Grave episodes have been made; here's parts 1 and 2. More to come!

    [ame]http://www.youtube.com/watch?v=7iQg8FZNdos[/ame]
    [ame]http://www.youtube.com/watch?v=zWzV8plBwvE[/ame]

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  • Dutch
    replied
    Originally posted by bfg666 View Post
    Ivory Tower was originally supposed to be part of 1.5. Here's hoping it'll be included alongside ad_sepulcher in the forthcoming patch.
    Yeah, I just saw that on socks Twitter page I think...fingers crossed. I like how he's including other mini mods into the big one. I never liked having a ton of mods laying around. Takes up a big chunk of the hard drive.

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  • Mugwump
    replied
    Ivory Tower was originally supposed to be part of 1.5. Here's hoping it'll be included alongside ad_sepulcher in the forthcoming patch.

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  • Dutch
    replied
    I've played through the majority of AD 1.5 and once again, I'm amazed. I've played a lot of Quake mods but none of them hold a candle to this one. The consistency and the polish are superb.

    It was great to see Horde of Zendar included. That was -- and still is -- my favorite map from Sock. The scrag boss was a nice surprise. I'm hoping Ivory Tower makes it into the next update.

    Top notch work to all involved, keep it up.

    EDIT: I'll also mention that I played it all on Baker's new engine MarkV. Everything worked great and looked great. It was nice to see a mirror in action!

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  • ArrrCee
    replied
    Quake Grave episode coming up soon.

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  • PsychoGoatee
    replied
    Kudos on the release!

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  • ijazz
    replied
    is there anything like a patch with only the new progs,qc files and maps? plus sounds

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  • talisa
    replied
    in case you didnt notice, i already made a news-post about that on the front-page

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