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Arcane Dimensions
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@ijazz
open console, and type r_drawviewmodel 0
its a cvar that should work in any engine afaik
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Sock just put up a new preview on AD Sepulcher over at his twitter page. I thought it might be nice to link to the video here as well. It looks absolutely amazing so far.
[ame="http://www.youtube.com/watch?v=he9QaBUPtQY"]AD Sepulcher[/ame]
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btw dont know if anybody noticed, but AD_e1m1 is incorrectly titled hanger16 instead of hangar16
both in the map's name itself and in the start-map its called incorrectly titled 'hanger16'
.
btw you should totally replace the music with 331Erock's remix of E1M1 featured in his 'raining doom' doom/slayer mashup cover
[ame]http://www.youtube.com/watch?v=Pv5AnrDJZ5w[/ame]
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can someone like spike perhaps help with this?
im making HD textures for the spiderweb textures in necromancer's keep,
but the engine draws all the textures whose filename starts with { as 1bit alpha,
which looks great with the original low-res textures but obviously doesnt look as intended with hires textures
i assume that in DP i could most likely use a shader to tell the engine to not draw these particular textures with 1bit alpha, but how would a shader-block for one of these textures look?
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Quake Grave episodes have been made; here's parts 1 and 2. More to come!
[ame]http://www.youtube.com/watch?v=7iQg8FZNdos[/ame]
[ame]http://www.youtube.com/watch?v=zWzV8plBwvE[/ame]
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Originally posted by bfg666 View PostIvory Tower was originally supposed to be part of 1.5. Here's hoping it'll be included alongside ad_sepulcher in the forthcoming patch.
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Ivory Tower was originally supposed to be part of 1.5. Here's hoping it'll be included alongside ad_sepulcher in the forthcoming patch.
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I've played through the majority of AD 1.5 and once again, I'm amazed. I've played a lot of Quake mods but none of them hold a candle to this one. The consistency and the polish are superb.
It was great to see Horde of Zendar included. That was -- and still is -- my favorite map from Sock. The scrag boss was a nice surprise. I'm hoping Ivory Tower makes it into the next update.
Top notch work to all involved, keep it up.
EDIT: I'll also mention that I played it all on Baker's new engine MarkV. Everything worked great and looked great. It was nice to see a mirror in action!
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is there anything like a patch with only the new progs,qc files and maps? plus sounds
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in case you didnt notice, i already made a news-post about that on the front-page
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