Announcement

Collapse
No announcement yet.

Arcane Dimensions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • qbism
    replied
    Originally posted by Amon26 View Post
    I think it's just because there's so many colors, and the software engine gets a little overloaded.
    The palette limitation is definitely a challenge with AD and other recent complex projects. Mankrip (author of Makaqu software engine) has some great thoughts about this The Colours Out of Space | mankrip

    Leave a comment:


  • qbism
    replied
    Originally posted by sock View Post
    Has anyone tried the new patch2 with DP or WinQuake engines?
    Models look good in super8 and MarkV winquake. Seams on the axes are clean and everything clips properly. No warnings in developer mode.

    Leave a comment:


  • Amon26
    replied
    oh i forgot to add, I got AD working with Qbism without any fuss. It looks okay, but i perfer it in QuakeSpasm strangely enough. I think it's just because there's so many colors, and the software engine gets a little overloaded.

    Leave a comment:


  • Amon26
    replied
    https://dl.dropboxusercontent.com/u/...idowmaker2.wav here's a link to the sfx. hope you like.

    Leave a comment:


  • sock
    replied
    Originally posted by Amon26 View Post
    If you like I can put together a widowmaker sfx for you/anyone to use at their leisure.
    I am curious, what sort of SFX did you have in mind? The Widowmaker certainly could do with a different sound, it just uses the SSG at the moment from Doom.

    Has anyone tried the new patch2 with DP or WinQuake engines?
    Any new/old bugs to report?

    Another screenshot from ad_e2m2 (via website attachment)
    IMG tags are still broken which is really weird.
    Attached Files

    Leave a comment:


  • Amon26
    replied
    No worries sock. If you like I can put together a widowmaker sfx for you/anyone to use at their leisure.

    Leave a comment:


  • sock
    replied
    A new SFX for the Widowmaker? It's a mean gun, it deserves a mean sound. Also any thoughts on making upgrades to the RL/Grenade/SNG too?
    There was plans for upgrades to all weapons, unfortunately during development I ran out of time. The next focus of my time is documentation for mappers, converting the readme into a set of HTML web pages.

    ad_e1m1. it's not a big level, however for me almost unplayable with darkpalces engine
    Not sure why, I get plenty of FPS running it in DP, but I am not turning on all the lighting/particle effects. Maybe someone who knows the DP engine better can help.

    Leave a comment:


  • jakub1
    replied
    yesterday i finally had a chance to play arcane dimension for the first time. i've deliberately decided no to play ad until i finish nehahra rtlights. they are complete now so i could end my austerity.
    -
    it may sound pompous but i believe ad is (and will be) the most important release for quake in years. not because of the levels, but because of all the new features. i wanna thank to all participant, you've done an incredible job. projectile based shotgun is a great addition and the particle effects... well i thought i know how to make pretty particle effets, but you've beat me big time :-)
    -
    i have a question regarding one of the new levels in patch2 - ad_e1m1. it's not a big level, however for me almost unplayable with darkpalces engine. i really don't get it - framerate is about 55-60 (v-sync on), but the actual movemenet is laggy as hell. i didn't have problems with the other levels except for the ad_swampy. that one is unplayable in dp engine with the average fps about 10. that is understandable though because that level is huge. ad_e1m1 on the other is small, fps counter says 60 but the game is l-a--g---g---y. did anyone else encounter similar problem?
    -
    jakub

    Leave a comment:


  • gdiddy62
    replied

    Leave a comment:


  • Amon26
    replied
    YESS!!!!

    I just got done with the two new levels, I'm sure I didn't find all the secrets and stuff but they were right on-point. Wonderful work!

    One suggestion. A new SFX for the Widowmaker? It's a mean gun, it deserves a mean sound. Also any thoughts on making upgrades to the RL/Grenade/SNG too?

    Leave a comment:


  • sock
    replied
    Patch 2 Download link
    Patch 2 - Gameplay/Visual Update download - AD mod for Quake - Mod DB

    There are co-op points in the new maps, check the start map for new portals.
    The readme file has full details of all the new and fixed stuff in the patch.
    Attached Files

    Leave a comment:


  • antiriad
    replied
    Originally posted by Bloodshot View Post
    hells yeah!

    Does it have coop starts?
    I really hope so!
    What are the new features?

    Leave a comment:


  • Bloodshot
    replied
    hells yeah!

    Does it have coop starts?

    Leave a comment:


  • Amon26
    replied
    gimme.

    gimmegimmegimmegimme

    Leave a comment:


  • gdiddy62
    replied
    Absolutely...nice pic

    Leave a comment:

Working...
X