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Qnights And Magic
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This looks really cool!! Although I personally find the HUGE axe kind of distracting, and the arrows use up way too little ammunition for the amount you get. Maybe you can have the option of firing 2, maybe 3, maybe 5 arrows at once??? : )
But I see how you made the bow kinda like the whip in Indiana Jones: a universal tool to get around and do things with.
Considering that is the case, maybe you could implement things like exploding arrows or homing arrows? Maybe a rapid fire and longrange option that act like two sides of the same coin or something?
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Six-Shoota this looks way fun! i look forward to playing this mod i love the bow. too often in games or movies people are firing the arrow on the wrong side of the bow it drives me crazy! you did it right!! i love the head decapitation too!
when you post a youtube video take the "s" out of the https and it will post so we can see the video hear and not be linked to it.
when this mod is done i hope it gets front paged so i don't miss it!
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Originally posted by Six-Shoota View PostJDSTONER, I even watched some clips in youtube just to see how is the right way to shoot with a bow. Does anyone has a suggestion for a scrag replacement?
He even comes with a target in the middle of his chest!
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Username : Atomic Robokid on Steam
Please check out my Quake made things:
https://www.indiedb.com/games/run-over
https://adam-freeman.itch.io/hazard
https://adam-freeman.itch.io/diver
https://adam-freeman.itch.io/beyond
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@Six-Shoota, wow! very cool video, love the bow and the defend/block attack for the axe is a nice touch. Like others had said the axe feels too big on the screen, maybe just show the top of the blade and keep it idling low waiting for combat. Kudo for the health vials!
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I don't work on the project recently, so I decided to share what I got so far. You can use everything you want.
http://www.mediafire.com/download/6l...uf/qnights.zipLast edited by Six-Shoota; 12-07-2015, 01:34 PM.
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