What it says on the tin, currently looking around is controlled by player movement, rather than normal mouse movement, lookstrafe allows for mouselook.
Controls are:
forward/backward pitches
strafe yaws
up/down rolls
+button3 assigns yaw movement to roll movement
jump pushes forward
CVARs:
lspeed - look speed
ldecay - angular velocity decay
drag - velocity decay
Everything important should be in car.qc, altdefs.qc is defs.qc but I wanted a seperate file for changes.
Attached is a compiled progs.dat
https://github.com/IcarusV/tosaturn/tree/master
*Edit*
Also, some prototype wall walking.
https://github.com/IcarusV/dimensionaldoom
Controls are:
forward/backward pitches
strafe yaws
up/down rolls
+button3 assigns yaw movement to roll movement
jump pushes forward
CVARs:
lspeed - look speed
ldecay - angular velocity decay
drag - velocity decay
Everything important should be in car.qc, altdefs.qc is defs.qc but I wanted a seperate file for changes.
Attached is a compiled progs.dat
https://github.com/IcarusV/tosaturn/tree/master
*Edit*
Also, some prototype wall walking.
https://github.com/IcarusV/dimensionaldoom
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