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Quake1 Q3A style Weapons Redesign

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  • #16
    ^
    Ah, I see! I just presumed this was a Q1 project.

    I'm certainly interested in seeing the rest of your work though and hope you do get around to the Q1 'port'.

    Best of luck.
    I got the phone call at 4 a.m.

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    • #17
      That's really cool! The only thing I would suggest is some wear and tear (paint scratches) along the edges of the body. Love the metal materials!

      Do any Quake 3 ports support PBR?

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      • #18
        Originally posted by Tea Monster View Post
        That's really cool! The only thing I would suggest is some wear and tear (paint scratches) along the edges of the body. Love the metal materials!
        Do any Quake 3 ports support PBR?
        I don't think there is a source port that supports PBR in Q3, but i wil try to simulate the texture look & feel with shaders, multiple texture layers through ioquake renderer_opengl2_x86_64 with Normal & specular map. It will look similar but not the same as PBR preview
        Thanks For the tip, Texture is still, wip, this is only base tex , I still need to add fine details, scratches, paint, stickers, etc...
        Last edited by Soulmarine; 11-11-2015, 09:25 AM.

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