Hello people! I've recently played through the entire singleplayer campaign of Quake again, and I've even played it over multiplayer for a bit with a friend for old times sake.
I have this... 'project' that I'm developing in Leadwerks engine. It's going to be an old-school FPS game in the vein of Quake and Doom (obviously), and because I felt inspired I decided to remake "Castle of the Damned" for it.
I've only remade the first room just now as you can see in the screenshot below, but I intend to recreate the entire map. Just to note: everything in this map is recreated by hand! I didn't copy any map-data from the original Quake!
As I get further into developing this map, I'm going to post more and more screenshots in order to get some feedback from you guys.

One with a comparison:

The textures are just placeholders for now. I'd like to change the textures to my own custom textures. I am an artist / graphics designer by trade, so this shouldn't be too hard for me to do.
I should also add that the screenshot in Leadwerks has a funky FOV, which I didn't notice before when I made them. I have since changed the FOV to 90, so it should look less "blown up" now.
I've also been wondering about the legal side of things... If I intend to release my game someday, will I be able to include my E1M2 remake as a tribute? It's the only map I intend to remake, and I only want to include it as a deathmatch map. As I said, I'm recreating everything by hand, so... I think I should be good? I remember that one expansion pack of Duke Nukem 3D including a remake of Doom's E1M1 and they didn't seem to run into any legal trouble, but I want to be on the safe side just in case.
I have this... 'project' that I'm developing in Leadwerks engine. It's going to be an old-school FPS game in the vein of Quake and Doom (obviously), and because I felt inspired I decided to remake "Castle of the Damned" for it.
I've only remade the first room just now as you can see in the screenshot below, but I intend to recreate the entire map. Just to note: everything in this map is recreated by hand! I didn't copy any map-data from the original Quake!
As I get further into developing this map, I'm going to post more and more screenshots in order to get some feedback from you guys.

One with a comparison:

The textures are just placeholders for now. I'd like to change the textures to my own custom textures. I am an artist / graphics designer by trade, so this shouldn't be too hard for me to do.
I should also add that the screenshot in Leadwerks has a funky FOV, which I didn't notice before when I made them. I have since changed the FOV to 90, so it should look less "blown up" now.
I've also been wondering about the legal side of things... If I intend to release my game someday, will I be able to include my E1M2 remake as a tribute? It's the only map I intend to remake, and I only want to include it as a deathmatch map. As I said, I'm recreating everything by hand, so... I think I should be good? I remember that one expansion pack of Duke Nukem 3D including a remake of Doom's E1M1 and they didn't seem to run into any legal trouble, but I want to be on the safe side just in case.
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