Hey, please know that I wasn't being ungrateful.
I tried to give you rep+ for your efforts but the system wouldn't let me.
"till I spread the love around". I won't forget tho'
Re: other people's work.
I hear you but I have to try where I can. That's just the way I am.
It's interesting point you raise, as there can be a fine line between influence and plagiarism.
In my projects, I make everything you can see, The maps, textures, models, skins, animations. I place the lighting, actors, write the story and record the voice overs.
In my current project I have recorded a lot of the sfx too but that, I admit is incredibly time consuming as you can imagine: hunting down the perfect sound to record and process.
I hope those things at least reflect me, they might have similarities to other people's work but I never directly use their work and I don't sit down and copy side by side.
It's the degrees of separation that makes a difference, I might look online at monsters for ideas but then I look away and sketch my own, I re-sketch it again and again, over and over. Then I render it and animate it.
There is an immense amount of gratification that I get from seeing it then shamble around.
Yes, it isn't Pixar but it is mine, as much as it can be.
I feel the coder's is a harder job, much harder.
I know he puts his own spin on it but it is (I imagine) near impossible to create much original work when there are strict constraints on what does or doesn't work.
Plus as you say, there is nothing really that hasn't probably been made already and pushed into this antique engine.
All I can do is try and hope I get better.
There is a reason you are writing your own engine instead of using somebody else's, right?
I tried to give you rep+ for your efforts but the system wouldn't let me.
"till I spread the love around". I won't forget tho'
Re: other people's work.
I hear you but I have to try where I can. That's just the way I am.
It's interesting point you raise, as there can be a fine line between influence and plagiarism.
In my projects, I make everything you can see, The maps, textures, models, skins, animations. I place the lighting, actors, write the story and record the voice overs.
In my current project I have recorded a lot of the sfx too but that, I admit is incredibly time consuming as you can imagine: hunting down the perfect sound to record and process.
I hope those things at least reflect me, they might have similarities to other people's work but I never directly use their work and I don't sit down and copy side by side.
It's the degrees of separation that makes a difference, I might look online at monsters for ideas but then I look away and sketch my own, I re-sketch it again and again, over and over. Then I render it and animate it.
There is an immense amount of gratification that I get from seeing it then shamble around.
Yes, it isn't Pixar but it is mine, as much as it can be.
I feel the coder's is a harder job, much harder.
I know he puts his own spin on it but it is (I imagine) near impossible to create much original work when there are strict constraints on what does or doesn't work.
Plus as you say, there is nothing really that hasn't probably been made already and pushed into this antique engine.
All I can do is try and hope I get better.
There is a reason you are writing your own engine instead of using somebody else's, right?
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