Hello, everyone. 
Apparently, the Quake mapping community is still going strong, so I decided to hop into it:



(oh man, better fix that texture alignment)
Yes, this is my first Quake map. Having 2 years of GoldSrc mapping experience, Quake mapping is pretty much a halved version of it, so it wasn't even a problem to adapt, at least for me.
Basically, at the start of the map, the player spawns on the grassy ground behind the wooden wall in front of a stronghold.
I might decide to give a different start, e.g. landing with a parachute (achievable with a func_train, I suppose), or simply getting lifted by an elevator under the ground. Time will tell.

Oh, and yes, I'm using J.A.C.K. so please don't kill me. :3

Apparently, the Quake mapping community is still going strong, so I decided to hop into it:



(oh man, better fix that texture alignment)
Yes, this is my first Quake map. Having 2 years of GoldSrc mapping experience, Quake mapping is pretty much a halved version of it, so it wasn't even a problem to adapt, at least for me.
Basically, at the start of the map, the player spawns on the grassy ground behind the wooden wall in front of a stronghold.
I might decide to give a different start, e.g. landing with a parachute (achievable with a func_train, I suppose), or simply getting lifted by an elevator under the ground. Time will tell.

Oh, and yes, I'm using J.A.C.K. so please don't kill me. :3
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