Its worth noting that Q1 hull sizes are aligned to the entities absmin position.
this means that if you setsize your head-gibs to '-16 -16 -8', '16 16 48' then your gib's origin and center-of-rotation will always be 8qu off the ground.
the catch is that it will extend outwards in the other directions too, which can make spawning it awkward - ie it will typically need to be spawned 8qu from the ground too, which is likely unacceptable. you can use tracebox (yay extensions) to attempt to find somewhere safe, but you may be unable to do this reliably enough (on failure just make it pointsized or something).
fun tricks are fun, even if you're not able to actually use them
this means that if you setsize your head-gibs to '-16 -16 -8', '16 16 48' then your gib's origin and center-of-rotation will always be 8qu off the ground.
the catch is that it will extend outwards in the other directions too, which can make spawning it awkward - ie it will typically need to be spawned 8qu from the ground too, which is likely unacceptable. you can use tracebox (yay extensions) to attempt to find somewhere safe, but you may be unable to do this reliably enough (on failure just make it pointsized or something).
fun tricks are fun, even if you're not able to actually use them

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