Ok, after decades working with Darkplaces, I thought to give Quakespasm a try, since you all love it.
So, MDL models, 256 colors textures with Quake palette and so on.
I have an issue with model editing, can't get MDL to work even if they are actually model saved by QME 3.1
I use a Q2 model editor, export in md2, load it in QME and save it as mdl.
Sometimes it works, sometimes it doesn't, totally random.
What I need is the mdl (which is on the zip with every other format I have) to work, because apparently if it's a "valid" mdl I can edit it, without touching the number of verticles and faces, otherwise adding anything to the model breaks up.
In the picture there's the raw and reskinned rocket launcher, in the files there is an updated version which includes the parts I need to finish it.
I want to make a Q2 style animation of the rockets going in.
Here's the files:
http://www.templeofnoise.net/rocket.zip
Please, PLEASE, get me out of this nightmare
Cheerz.
So, MDL models, 256 colors textures with Quake palette and so on.
I have an issue with model editing, can't get MDL to work even if they are actually model saved by QME 3.1
I use a Q2 model editor, export in md2, load it in QME and save it as mdl.
Sometimes it works, sometimes it doesn't, totally random.
What I need is the mdl (which is on the zip with every other format I have) to work, because apparently if it's a "valid" mdl I can edit it, without touching the number of verticles and faces, otherwise adding anything to the model breaks up.
In the picture there's the raw and reskinned rocket launcher, in the files there is an updated version which includes the parts I need to finish it.
I want to make a Q2 style animation of the rockets going in.
Here's the files:
http://www.templeofnoise.net/rocket.zip
Please, PLEASE, get me out of this nightmare

Cheerz.
Comment