I'd like the player skin first
Announcement
Collapse
No announcement yet.
Quake Reforged Project
Collapse
X
-
helloOriginally posted by Nergal View PostNews? I can do better...
Scourge of Armagon skins - v.0.99801848502548481
2048.part1
2048.part2
2048.part3
2048.part4
great job guys
your work is outstanding.
ill post a couple screens of how they look with my config


cheers
Sean
Comment
-
If it's a standard Quake skin:
pk3 goes in .../id1/
If it's Scourge of Armagon:
pk3 goes in .../hipnotic/
If it's Dissolution of Eternity:
pk3 goes in .../rogue/
If it's tga/jpg/png's named something like:
shambler.mdl_0.tga
shambler.mdl_0_norm.tga
shambler.mdl_0_gloss.tga
It'd go in that id1/rogue/hipnotic area, but create a folder called "progs" within them and place in there so...
ex)
.../id1/progs/shambler.mdl_0.tga
Comment
-
Thanks OoPpEe. As I looked at my downloaded/extracted 2048 files I noticed they are just mdl files which I'll have to rename to tga in order for DP to use them right?
edit: I created a progs folder within the Hipnotic folder and still no luck. What am I messing up??Last edited by gdiddy62; 08-14-2011, 12:00 AM.
Comment
-
OoPpEe,
I have the following files after unzipping all the 2048 parts. I have no _shader file.
Thanks for hanging in there for me!Attached Files
Comment
-
OoPpEe,
I finally followed your last post more attentively and placed the mdl file in progs and the others in textures and now I have the scorpion and gremlin at least.
Sorry for my ignorance. It seems to be hard for me to follow basics sometimes.
I still do NOT see an mdl for arm..see in my pic.
Comment
MSN: 
Comment