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  • #16
    Originally posted by OoPpEe View Post
    Actually Seanstar, the Q4 Blackhole gun (BFG replacement that name slips my mind) - that too would make a better Plasmagun - although I still say the BFG is the best choice for the Plasmagun as once it explodes - it releases Lighting towards all enemies - and with you having the D3 plasmagun as the LightingGun - it matches
    sup ooppee

    yeah im going to use the bfg for the plasma...i was just stoked about the doom3 plasma port so i made it both for now, ive been waiting for time to do a new port of the bfg.

    if you could somehow code in the plasma to run an animation that would be perfect.

    the scrag on the front page looks sick...when can we expect see this model ingame?
    Last edited by seanstar; 03-13-2011, 05:23 PM.

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    • #17
      Would have to ask My-Key on that one. His model.
      The project hasn't "kicked off" due to a lack of a team currently. I'm not "for" the project unless we have a team as it'd honestly be no different than what I am doing overall solo.

      Now as for the Plasmagun using animation - it's actually on my to-do list. I fixed the plasmagun firing issue which required a progs.dat edit - so editing it again won't be of any issue (like editing id1's progs.dat would).

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      • #18
        i hope to see this weapon have an animation

        mykey did that model...wow its looks dope.

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        • #19
          I've been trying to find where the weapon animation is handled. It appears to be in models.qc but that isn't present (at least in the source code). Hmmmm may have to ask on inside3d.com

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          • #20
            Originally posted by OoPpEe View Post
            Awww looks like you removed my "Warning tab" with my not-so-caution text read it

            Pack looks good thus far. My only suggestion would be scale the width of the Explosive tab (triangle) down as it's REALLY stretched.

            sup OoPpEe
            when i scaled the model down they got a little lost...i wanted to keep them but my first scale of them came out looking too wide.

            thanks for the input...ive modified the warnings to fit better and im working on the textures to have the yellow really show on them.

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