This looks really cool. I can't wait to try it when it's finished. I like the skins. Interesting art direction instead of the usual more realistic style.
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I've pretty much put this on hold for the last few months, working on a few other things, and mulling over the situation with this mod. It's very close to finished, I would say, with only a few maps left to do and finalizing some things.
I'm to the point where I've considered moving the entire project out of DP and doing something else w/ it. This isn't an easy decision and is a lot of work, but I'm starting to feel this isn't going to be a benefit if done specifically for DP and maybe actually shouldn't be done in Quake at all.
Sorry if I've wasted everyone's time.
Cheers.
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Unfortunately, I had to scrap the entire project (pretty close to beta actually) because I became a bit unsure of the use of the code out of dpmod, and various other questions regarding the engine itself... and since LordHavoc absolutely refuses to answer any emails for about 4 -5 months, didn't respond to a single private message anywhere, I abandoned the project as the engine is too unsupported for usability. Maybe I'll pick it up again sometime.
I add my post here as well to be sure you read it.
You know how much I was looking forward to see your mod be born.
(I posted it 3 times in this thread)
Now that i have read about the real reasons for your abortion in another thread, I want to try all I can to persuade you to continue.
The screens, that you made from your maps are simply breathtaking.
The fantasy ambience is amazing and the effects you implemented are overwhelming.
THIS is the Quake I always dreamed about.
Old castles, fantasy, hell, middle Ages, dark atmosphere,...
I want to tell you the following:
Yes, LordHavoc does not reply to all emails. I made the same experience.
But hey, you know what ?
There are many many people at inside3D.com, that know almost as much about DarkPlaces engine as LH himself.
leilolei or Sajt, or Spike, or.... so many people !!
I want to encourage you to keep on using DP for your mod.
Why ?
Its simple:
It has the best effects, the best replacements support and:
Even if someone is NOT using DP, this engine (just like any other Q1 engine),
can be installed in 5 minutes to play your mod in a parallel Quake folder: "Q1-Enki"
Then drop your .pak inside and you are ready to rumble.
Now that you put so much effort and so much time into it,
that you are 1step before beta,
it would be a pity if you abort and begin from new.
Believe me, if you change the basic idea and start from scratch, your project will never be finished.
Because you would have to do many things again, and that is boring as hell.
I know this from my own experience.
Just as you said:
You know DP already very good and made awesome things with it.
The few open questions, that you wanted to ask LH can be answered from the inside3D-brains with ease.
I bet !
They are all nice, kind and helpfull people.
Once they saw your homepage and the progress you made, they will be screaming to help you
Please, think about it.
Your mod looks really awesome.
One of these great fan-made episodes, that will enter the hall of top ten for sure.
Best wishes,
Seven
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