Hello ooppee,
thank you for giving us the possibility to test this model + skin so far.
Here is my Feedback / suggestions:
1.) The area from his mouth down to his belly is too dark.
I like the idea of blood on his chest and out of his mouth, but this should be brighter.
Reason:
I tested several situations/locations. And the lighting in almost every place is so dark,
that you cannot see anything but black in that area.
All your beautiful details are not visible.
I really really like your details on the chest/mouth, but cannot see it in-game.
I made 4 shots, showing only 1 location with enough light (directly in front of light source)
to see the beautiful details on the chest/mouth.
The rest is too dark/black (upper 3 shots):
,
, 

2.) I love your gloss area on the face (forehead / nose/ cheek). It shines perfectly in almost all areas !
The face is simply perfect and thrilling !
3.) The back of the model/skin is also very nice ballanced.
I would leave it same this.
So now you should start with the most difficult thing: animation
The base position as it is in your early beta is already good.
A little leaned forward. Thats a good start.
One more thing regarding my point 1.):
Thinking about my discussion in the "Reforged Project" thread some days ago,
I can tell that almost everybody elses game setting is even darker compared to mine.
So almost everybody else will see even less detail due to darker lighting setting in-game.
This project is really promising. Thank you that you proofed me wrong (remember my PM).
The biggest hill is still to climb: animation.
But knowing your great skills, I have big confidence now
Thank you.
Seven
thank you for giving us the possibility to test this model + skin so far.
Here is my Feedback / suggestions:
1.) The area from his mouth down to his belly is too dark.
I like the idea of blood on his chest and out of his mouth, but this should be brighter.
Reason:
I tested several situations/locations. And the lighting in almost every place is so dark,
that you cannot see anything but black in that area.
All your beautiful details are not visible.
I really really like your details on the chest/mouth, but cannot see it in-game.
I made 4 shots, showing only 1 location with enough light (directly in front of light source)
to see the beautiful details on the chest/mouth.
The rest is too dark/black (upper 3 shots):




2.) I love your gloss area on the face (forehead / nose/ cheek). It shines perfectly in almost all areas !
The face is simply perfect and thrilling !
3.) The back of the model/skin is also very nice ballanced.
I would leave it same this.
So now you should start with the most difficult thing: animation
The base position as it is in your early beta is already good.
A little leaned forward. Thats a good start.

One more thing regarding my point 1.):
Thinking about my discussion in the "Reforged Project" thread some days ago,
I can tell that almost everybody elses game setting is even darker compared to mine.
So almost everybody else will see even less detail due to darker lighting setting in-game.
This project is really promising. Thank you that you proofed me wrong (remember my PM).
The biggest hill is still to climb: animation.
But knowing your great skills, I have big confidence now

Thank you.
Seven
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