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  • #16
    Hello ooppee,

    thank you for giving us the possibility to test this model + skin so far.

    Here is my Feedback / suggestions:

    1.) The area from his mouth down to his belly is too dark.
    I like the idea of blood on his chest and out of his mouth, but this should be brighter.
    Reason:
    I tested several situations/locations. And the lighting in almost every place is so dark,
    that you cannot see anything but black in that area.
    All your beautiful details are not visible.
    I really really like your details on the chest/mouth, but cannot see it in-game.

    I made 4 shots, showing only 1 location with enough light (directly in front of light source)
    to see the beautiful details on the chest/mouth.
    The rest is too dark/black (upper 3 shots):

    , ,




    2.) I love your gloss area on the face (forehead / nose/ cheek). It shines perfectly in almost all areas !
    The face is simply perfect and thrilling !

    3.) The back of the model/skin is also very nice ballanced.
    I would leave it same this.


    So now you should start with the most difficult thing: animation
    The base position as it is in your early beta is already good.
    A little leaned forward. Thats a good start.


    One more thing regarding my point 1.):
    Thinking about my discussion in the "Reforged Project" thread some days ago,
    I can tell that almost everybody elses game setting is even darker compared to mine.
    So almost everybody else will see even less detail due to darker lighting setting in-game.


    This project is really promising. Thank you that you proofed me wrong (remember my PM).

    The biggest hill is still to climb: animation.
    But knowing your great skills, I have big confidence now

    Thank you.
    Seven

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    • #17
      ANIMATED TEST
      Also the blood Seven mentioned has been brightened up by 20%

      Let me know what you think thus far.

      Comment


      • #18
        Download ooppee-moo-grunt-test3.pk3 from Sendspace.com - send big files the easy way

        Test 3

        Sent a earlier test off to Seven for feedback - tweaked them best I can. Some skin work and animations.
        Firing animation completely redone - he holds it closer to his body. Walk and run animations tweaked a bit. Not sure if I can 100% fix the "slide" issue (not really as noticeable now). Issue is the model actually slides forward on a single frame instead of multiple (looks that way). So I lined that slide up to where the "push" with the back leg happens (as that's when we move forward).
        Two tone armor is back (didn't upload right skin last time - oops)
        also HEAD GIB is included too.

        Comment


        • #19
          Hello ooppee,

          yes, you really optimized every single point.

          Now there is not much left to say, other than:

          Great job done !


          I see that you like your grunt so much that you even changed your avatar.
          2nd time since you are here

          Kind Regards,
          Seven

          Comment


          • #20
            I have to say, awesome grunt. I really disliked the Reforged grunt, and this gives me a

            good alternative to use in DP. Some of the anims are a bit rough though, like the running,

            and the death animation on his back some of his limbs are still a bit "up" so it looks like

            he's holding his arms up a bit sometimes. My advice for the anims would be to

            exaggerate them a bit, given how little frames you have to work with.

            Other then that, I love it - plus it fits with my player model

            Comment


            • #21
              Part of the reason I am wanting to re-do all the enemies. Sure Reforged looks awesome. However I found some of their designs differed WAY too much from the original design - the Enforcer was the first monster I replaced as their design was completely different (sadly can't release publically)

              Comment


              • #22
                I agree with you there, I really don't like a lot of the designs, like the grunt, enforcer, and

                the zombies. Also, the shambler looks horrid with an HD texture put over that model. It

                makes the polys on the head clearly visible. That's why i replaced some with the

                Shamblers castle models, and the shambler with that one from QExpo. I think Reforged

                looks great, but It differs a bit much. I do like the death knight though, among others.

                Comment


                • #23
                  Yeah the Shamber skin of their is great but without a higher poly model it "ruins" it. The Reforged project was great and a success. However I felt they should of got another member to at least smooth the models (and reanimate as it'd require it after). That way it would of looked even better.

                  For the Shamber I use this one:
                  http://quakeone.com/forums/quake-mod...-shambler.html
                  With my Furry skin:
                  ImageShack� - Online Photo and Video Hosting
                  Download shamblerskin.zip from Sendspace.com - send big files the easy way

                  Nice to see you are using my ports of the Shamber's Castle models
                  I plan on porting both Shamber's from that mod one day (the normal and boss ver).
                  May consider the weapons eventually (although they do pretty much look identical to ones already out?)

                  Comment


                  • #24
                    Originally posted by ooppee View Post
                    Yeah the Shamber skin of their is great but without a higher poly model it "ruins" it. The Reforged project was great and a success. However I felt they should of got another member to at least smooth the models (and reanimate as it'd require it after). That way it would of looked even better.

                    For the Shamber I use this one:
                    http://quakeone.com/forums/quake-mod...-shambler.html
                    With my Furry skin:
                    ImageShack� - Online Photo and Video Hosting
                    Download shamblerskin.zip from Sendspace.com - send big files the easy way

                    Nice to see you are using my ports of the Shamber's Castle models
                    I plan on porting both Shamber's from that mod one day (the normal and boss ver).
                    May consider the weapons eventually (although they do pretty much look identical to ones already out?)
                    Yeah I wouldn't port the weapons, I'm pretty sure they are plague's.

                    Wow that's a nice shambler skin. I used that model a while ago but I didn't like the animations as much as the other one.

                    You're making me want to start reskinning some things myself

                    Comment


                    • #25
                      Yeah just checked the credits - they are from Plagues pack.
                      Also check your PM's Bloodshot

                      Comment


                      • #26
                        There is now a finished works thread. Closing this one.

                        See new thread for further developments ...

                        http://quakeone.com/forums/quake-mod...yer-model.html
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment

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