Announcement

Collapse
No announcement yet.

MP1: SoA - Laser Cannon

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Could do that - have a link to it? I am currently using the reskinned ID1 model

    However do like 1 project at a time Would like to finish this as resulting in it's completion is a complete weapons pack for SoA

    Comment


    • #17
      Hello ooppee,

      I have told you about Ruohis models and kingennio�s wonderful work in my PM.
      Here you will find this beauty.
      I am a little suprised you didnt noticed kingennio�s pack before. It is great.

      And regarding the mentioned powerups for the mission packs:
      They are on my ToDo list for you on very top

      Kind regards,
      Seven

      Comment


      • #18
        Did I mention I hate UV mapping.....? If I didn't - I will say it - I HATE UV mapping....
        Attached Files

        Comment


        • #19
          Textures are coming along.
          Attached Files

          Comment


          • #20
            Coming along better now. To keep the "Quake" feel and appearance - I have been using QRP's textures as a base. Their textures have really sped up the skinning process. So they will be credited
            Attached Files

            Comment


            • #21
              Yes ooppee,

              the part between the 2 handles look really "Quake" now.
              You are on track.

              Regards,
              Seven

              Comment


              • #22
                Yeah the barrels were pretty "clean" so touched up the skin more and now did more skinning. I actually only have the back of the gun left
                Attached Files

                Comment


                • #23
                  Skinning is done (well aside from gloss, normals and glow)

                  Comment


                  • #24

                    Just fixing the texture glitch (see black spot around barrel) and then off to animating the view model.

                    Comment


                    • #25
                      Let Seven give it a test run - the placement was off (as figured as I just slapped it as a placeholder and did a animation to match).
                      More texture work done to it - so those who don't use all the bells and whistles for textures effects - it will still look good. It looked very "clean" when the lighting in Darkplaces went to "High" instead of full. Fixed that now

                      Here's the orig and mine side by side. Yes there's differences as my design is more of a "remix"
                      Attached Files

                      Comment


                      • #26
                        Nice, the lighting makes it look much better than the previous shot. It's kind of odd having the bottom 2 barrels more forward then the top middle one. Are you going to make a version with that top 1 more forward to match the original a bit more?

                        Comment


                        • #27
                          This any better? Don't want to move any more forward because the bottom barrels are suppost to be sticking out more than the top barrel (check the g_laserg and v_laserg models)
                          Attached Files

                          Comment


                          • #28
                            Hi have a TEST version here. Like I said test - not final. Much more skinwork and a temporary firing animation. Due to the redesigning I did for the View model - the animation will have to be done from scratch again.
                            This test is for Darkplaces - it uses a shader for a glow effect. To do this effect I had to add 128 polygons that are invisible to apply the glow. Basically those polygons have a invisible texture on them - but that texture has a matching _luma texture to give the glow
                            It was either add 128 polygons with invisible texture and a visible glow. Or just do it over the entire model and have approx 30-44mb of texture load - mine is 5.97mb - 680kb for the glow effects - so a drop of about 24-38mb. What a simple modeling trick can do to save MUCH resources.

                            Download TEST-OoPpEe-LaserCannon.pk3 from Sendspace.com - send big files the easy way

                            Comment


                            • #29
                              Originally posted by ooppee View Post
                              This any better? Don't want to move any more forward because the bottom barrels are suppost to be sticking out more than the top barrel (check the g_laserg and v_laserg models)
                              Yes, that's perfect. Looks fully true to the original now.

                              Comment


                              • #30
                                I can agree with Bloodshot.
                                The second screen is much much better.
                                Now we are talking...


                                EDIT 1:

                                After testing your new Laser-Gun-Test.pk3:

                                Wooohhwwww, what an improvement !
                                The texture looks insane now !
                                The v_model position is PERFECT now.
                                And no shadow issues anymore.

                                Really, that was what made the difference to your previous test pack.

                                Yes, you are right, the barrel movement is still too much now,
                                but this will be done easily by you.

                                OoPpEe:
                                You did it ! Thank you.


                                EDIT 2:

                                One thing you must still be careful with:
                                Make sure your v_model has minimum the necessary width to cover the laser shots, which spawn beneath it.
                                At the moment we are very close to this width.
                                I think I can see the red laser shots on the left and right side a bit... but I might be wrong.
                                Anyway, everybody should use the laser shots that you made for the enforcer.
                                Those fit perfectly as well here.
                                Maybe you can include them in your laser-gun-pack (already renamed, that people can use them right away).
                                Last edited by Seven; 01-09-2011, 04:54 AM.

                                Comment

                                Working...
                                X