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Dm map: Devastation

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  • Dm map: Devastation

    Hi guys. Recently I've created this new dm map for Quake called Devastation. Here's second beta of it, I would appreciate any feedback .

    Download Beta 2

    More images



    *Screenshots were taken with Darkplaces+QRT pack.

  • #2
    Looks good from the screenshots!

    I've uploaded the .bsp to the EuroQuake NetQuake server (bigfoot.quake1.net:26000)

    To play it, say !map q1shw1_b2 in messagemode to initiate a vote for it..

    Feel free to come in and play



    edit:
    _______________________________________

    A few things I noticed while playing it:

    Minor texture error on the ceiling (near the crosshair):



    From an architectural point of view, this looks kinda ugly to me (the elevated platform crossing so close to the arch-way.. I suppose it works gameplay-wise tho




    Is this supposed to be an elevator or item placement or whatever? Seems to be kinda pointless as it is..



    The map could do with a few of them stairs converted to ramps (maybe just clipped ramps) in order to allow for better movement 'flow' and possible trick-jumps.. but thats just me

    Map looks real nice tho.. some great potential and good mix of textures.. so keep up the good work cause I'm looking forward to the final release!
    Last edited by =peg=; 01-12-2011, 12:38 PM.

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    • #3
      Hi Shadow! Good to see you found the way to quakeone.com! Maybe we can play your map a bit at Euroquake during the next few days.

      I hope I'll get my new keyboard tomorrow (ordered it 2 days ago), this one is fucked up beyond repair and I can't play Quake with it. Even typing is a pita (for errrm unknown reasons, the keys around 's' are heavily damaged and I have to press them many times before the letters show up on the screen).
      dfsp*spirit
      my FPS maps

      Comment


      • #4


        Like the map, the only part I didn't like was the mixed textures. Doesn't follow a single theme.
        Wood to cement to rockey to concrete to wood to concrete to blocks to concrete.
        Just seems like the textures are mixed too much instead of following a single look

        Mainly for me the white rocky wall below the skull trim should be replaced with a texture already used elsewhere - it just stands out too much

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        • #5
          I like t though, it's kind of like when you build a car from spare parts and its sort of looks all mashed together with weld and tape.

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          • #6
            I'll create some waypoints for this map when it has a final version. Shadow, if you want, I can make some that you can include in the archive. Just private message the final version to me before release, if this is what you want. Otherwise, they can just be released separately.

            Originally posted by ooppee View Post


            Like the map, the only part I didn't like was the mixed textures. Doesn't follow a single theme.
            Wood to cement to rockey to concrete to wood to concrete to blocks to concrete.
            Just seems like the textures are mixed too much instead of following a single look
            I agree that all future maps created by Shadow should follow more of a strict texture theme, but I think this release can get away with it. I actually think it's sort of a nice change, even though it certainly isn't professional. The architecture, on the other hand, is very professional!

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            • #7
              Those screenshots look really "pro"; from all appearances seems like a very good looking map.

              /Are you the Q3 mapper ShadoW? From briefly glancing at your blog, I have a hard time believing you are not him. The map design from an appearance perspective is just too polished and tasteful. Anyways, welcome to the forum ShadoW
              Last edited by Baker; 01-12-2011, 07:10 PM.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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              • #8
                Yep, that Q3 Shadow it's me .

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                • #9
                  Lightning_Hunter you have PM .

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                  • #10
                    Getting the american DM crowd to play something besides DM3 and ZTN levels is impossible. I would love to see some map's created geared at DETHRONING the map DeathMatch3.

                    The map to measure one's fortitude has been DM3 for far too long. Good mappers in Q1 (NetQuake aimed multiplayer!) is non existant, and DM3 still current champ!)
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                    • #11
                      The map looks very nice, good layout too
                      Can't wait for the final product.
                      My servers for the gamers:
                      bigfoot.servequake.com / damage.servequake.com

                      port 26000 EuroQuake
                      port 26001 EuroQuake Coop


                      newyork.quakeone.com
                      Offline ATM
                      fvf.servequake.com
                      flanders.servegame.org / flanders.servequake.com
                      Offline ATM
                      newdm.servequake.com
                      port 26010

                      http://bigfoot.servequake.com (EuroQuake)
                      sigpic

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                      • #12
                        @Shadow: I got the new keyboard, maybe we can play later in the evening?

                        @Mindf!3ldzX: Those who played dm3 for the last 14 years will play it till they rot. Nobody and nothing can change that I guess.
                        dfsp*spirit
                        my FPS maps

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                        • #13
                          I love the textures, and really think they work well together... I don't understand the nitpicking about theme conflict, they look awesome.

                          Cool layout, I'm gonna give it a good run through this afternoon!

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                          • #14
                            Wasn't a nicpick. Just a idea on how to improve the map in the sense of theme. It's greatly designed - just with further matching textures it would give the map a greater feeling to it. Like if he used all matching rock textures it would give off the feeling of you are in a particular time, area and what type of castle you're in. Right now it feels like you are in a castle. Things like that though are mainly needed for Single Player maps.

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