For a long time we've only known the values for the basics - rocket trail, grenade trail and the trails of the enemies attacks and of course how to make a model rotate. I've been trying other values, and found some more. Seems like any over 8192 do nothing. These were discovered in Darkplaces - so the ones after Vore trail can be different in other engines.
So here's the values in non-hex values:
1 - Rocket trail
2 - Grenade trail
4 - Gib Trail (leaves decals)
8 - Rotate (powerups, guns, ect)
16 - Scrag attack trail
32 - Zombie gib attack trail (leaves no decals)
64 - Death Knight projectile trail
128 - Vore projectile trail
256 - Disable Gun Bobbing (weapon doesn't move as you walk - Thanks Seven!)
512 - Full Bright (model is full bright regardless of lighting)
1024 - Fire (spawns a fire effect on the model)
2048 - Fire Particles aka Stardust (yellow particles fly out of the model)
4096 - Object doesn't cast a shadow (Thanks Seven!)
8192 - Wall Hack (model appears though walls - only the mesh - no effects)
So here's the values in non-hex values:
1 - Rocket trail
2 - Grenade trail
4 - Gib Trail (leaves decals)
8 - Rotate (powerups, guns, ect)
16 - Scrag attack trail
32 - Zombie gib attack trail (leaves no decals)
64 - Death Knight projectile trail
128 - Vore projectile trail
256 - Disable Gun Bobbing (weapon doesn't move as you walk - Thanks Seven!)
512 - Full Bright (model is full bright regardless of lighting)
1024 - Fire (spawns a fire effect on the model)
2048 - Fire Particles aka Stardust (yellow particles fly out of the model)
4096 - Object doesn't cast a shadow (Thanks Seven!)
8192 - Wall Hack (model appears though walls - only the mesh - no effects)
Comment