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My shotgun WIP

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  • My shotgun WIP

    A new project I started on, not cheating this time by using a old model I made. I'm trying to create a new shotgun from scratch for Quake, that looks more or less like a Kel-Tec KSG.

    Here's what I got so far, after a good hour or so...


    I'll be posting updates as I get along

    UPDATE:
    So it's safe to say I've laid this project quite dead. I'm going to upload my final version of this model, as I'm really just not motivated to start over to fix all the errors I made whilst making it.
    Hope someone can make use of it though, I'll upload the original .ms3d file and some pictures right below.
    Download Link 1
    Download Link 2
    Download Link 3 (SkyDrive)
    Last edited by BerZerK; 04-27-2012, 03:12 PM.

  • #2
    Good!
    200 a�os de mi querido PARAGUAY
    14/05/1811

    Comment


    • #3
      Started working on the pistol grip.

      Comment


      • #4
        kewl post the 3ds
        WARNING
        May be too intense for some viewers.
        Stress Relief Device
        ....BANG HEAD HERE....
        ---------------------------
        .
        .
        .
        .
        .--------------------------

        Comment


        • #5
          awesome!!! We need much more guns in quake.
          Scout's Journey
          Rune of Earth Magic

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          • #6
            Seems like real life doesn't approve of my hobby, here's a little progress however.

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            • #7
              They'll be great for mods..
              200 a�os de mi querido PARAGUAY
              14/05/1811

              Comment


              • #8
                A little progress, not all can be seen from this angle, just took a quick snapshot.

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                • #9
                  Looks great!
                  What's the polycount right now? If it's high, you always can make the "ridges" on the barrel (and below by the handle) into more of a block shape (a rectangle, then extrude the edges until it's smooth enough).

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                  • #10
                    Polycount is currently around 2700, it's not that high really, but there's no point in having them present in the final model if they cant be seen. So like you suggest, pretty much everything that can't be seen by the player will be "shaved" off when I'm done. I'm going to finish the model when all the details I wish to add are there, because I intend to use it as a skin for Half-Life as well.

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                    • #11
                      This should be a great project for me to learn frame animation.
                      I hope you will post something in case it ends up lost like so many others have.
                      I want to add recoil with shell ejection and maybe muzzle glow flash and
                      particle effects.exporting to md5
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
                      ---------------------------
                      .
                      .
                      .
                      .
                      .--------------------------

                      Comment


                      • #12
                        !

                        Wow! Great job man!

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                        • #13
                          Progress: I'm doing it wrong. Overseeing proportions from the start is a dumb idea, paying for it now. Basically redoing major parts to make it look better.

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                          • #14
                            Real life can be a bitch, I'll leave it at that.
                            As mentioned above, reworking big parts of the model, started with the pump handle, circled in, see reference in here.

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                            • #15
                              This project is dead, please see the OP

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