The Fresnel thing is what probably makes the shader consume more CPU power. Anyway, I will rather stick to Seven's dp_water approach than the dp_reflect one. It just looks too much like mercury. For the teleporter, this is great, but the water loses its transparency. I also found that at least in some versions you guys released, blood and shotgun shots leave trails on top of the water surfaces as if it were solid ground. That's not what it should be like.
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darkplaces water by Zombie & Urre
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Hello,
Just to point this out again.
The original "DP pretty water" shader + textures have been created by Urre and Zombie.
They ended its development with Version 0.2 many years ago.
All I did was modify the existing shader values + textures a bit.
All modifications / changes are explained in detail in my included readme of course.
Feel free to modify it further.
I can only encourage people to do it.
Adjust it to your personal liking. It is fun to work with it.
And many things are described in the dpwiki and in the forum to help you.
Best wishes,
Seven
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i think i found a way to use dp_reflect with transparency.
*water0
{
map $lightmap
rgbGen identity
{
map textures/water/water0.tga
tcmod scale 0.2 0.1
tcMod scroll 0.06 0.06
blendfunc add
}
dp_reflect 8 1 1 1 .7
}
one texture from the new water shader.
[ame="http://www.youtube.com/watch?v=KbVDZkA-kg0"]Urre Zombie Fast Shader Mod[/ame]
only problem ive detected so far is with certain fog colors seem to bright in the water.
but it does have a nice liquid look now.
regards
SeanLast edited by seanstar; 10-31-2011, 09:12 PM.
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This latest work looks much better to my eyes Sean. I'm pretty easy as I like to have multiple versions of Quake and mods, but this looks less "metallic"? and more like water. The softer effect is easier on the eyes and looks more natural.
Good work!
Hope you'll share this and the latest teleport work you've been showing!
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Hi
I'm using the 32bit oct22 build right now.
just to make sure i did a new id1 folder with just pak0 and pak1
then added my water pk3...run the game...water is looking
like dpwater but my fps were so low.
I was thinking i need vised maps...so added those still real bad fps.
lastely remembered i need the rtlight and lit files...fps shot back up.
perhaps you have another water pack or script you need to remove.
best of luck.
SeanLast edited by seanstar; 11-11-2011, 05:52 AM.
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Water is looking great Sean.
Can't wait to add it to my Sean's Quake folder with your monster skins etc.
I'm gonna need a damn big hard drive just for all the versions of Quake I have now! This place has become an addiction for me!! AAAAAAGGGGGHHHHH!!
RegardsLast edited by gdiddy62; 11-24-2011, 09:28 AM.
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Hi
ive uploaded the my new fast water pack...this should be my final version.
this water shader and textures took me time and patience to develop.
slime`blue`
blue`red`
link`z87-Sean-Water.zip
its ten mb.
feedback is welcome.
regards
Sean
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