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  • #16
    I just wanted to note that there is indeed overlap between C and QuakeC. The latter is like a simplified C dialect for a special purpose, ie. to run Quake. Hence it uses its own terminology and a number of typical reoccuring methods usually refering to an entity (a "thing" in the game is an entity and it does certain things each frame, such as touch / think, and has a number of properties (fields) such as .health, .enemy, .origin, .velocity and so forth.

    Here is a QuakeC primer.


    Quake-C Specificacions v1.0

    I too learned QuakeC after first knowing C. The hardest part is to understand how the flow is, and in which order, roughly, things happen every frame. Plus all the established terminology that's outlined in that paper I linked.

    It's not really hard, though. And you will have an advantage if you already know things about vectors, dot products etc.
    Scout's Journey
    Rune of Earth Magic

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    • #17
      Much obliged, golden_boy! That primer's really informative. From what I can tell so far, entities basically encompass all the typical functionality you'd associate with a generic object class in a straight C/C++ game engine. I'm a game programmer, so I'm familiar with the math and the concepts, but it really helps to have a language reference like this. Thanks!

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      • #18
        No problem. You shouldn't have too many problems with QuakeC then.

        There is an IRC channel for QC coders that is pretty active, and is frequented by veterans and pro game coders, here:

        irc.anynet.org #qc

        A good website/forum is inside3d.com.
        Scout's Journey
        Rune of Earth Magic

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        • #19
          Hello R-Blazer...

          I hardly ever post here...heh...

          but your Game looks like a hybrid mix between borderlands NEW graphics and DOOM's old execution of "fake 3d" feel.

          Thats so awesome just to look at!

          We need to see more and even get a demo out for playing!
          QuakeOne.com
          Quake One Resurrection

          QuakeOne.com/qrack
          Great Quake engine

          Qrack 1.60.1 Ubuntu Guide
          Get Qrack 1.60.1 running in Ubuntu!

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          • #20
            Didact, Phenom, thanks a lot guys! It means a lot for sure!

            I'm in the works of the demo and its going smooth. Asaki has been helping with the code and things are progressing a great deal quicker.

            Planning on releasing a demo sometime in January on the net, so stay tuned guys!

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            • #21
              The Cel-shading makes it awesome! Great work there

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              • #22
                Yo, this game is now on Kickstarter.

                https://www.kickstarter.com/projects...gun-action-fps

                Pledge while it's hot!
                Scout's Journey
                Rune of Earth Magic

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