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  • Player Skins

    edit.
    Last edited by seanstar; 06-28-2012, 03:25 PM.

  • #2
    Well there's my/M00 player model (and Grunt) but that's a whole different model.

    The Ranger looks great thus far, I will have to see if I can dig up the Wrack skin I did back in the Telejano days.

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    • #3
      edit
      Last edited by seanstar; 06-28-2012, 03:25 PM.

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      • #4
        Surprised you haven't done a Doom 3 marine conversion for the player

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        • #5
          Originally posted by seanstar View Post
          please post your player skins.
          Hello Sean,

          The player skin is one of the skins, that has been done the most.
          You can find hundreds of player skins on the web.
          (just like for any other multiplayer game)

          This is a good place to start: click

          The "faithfull" one is one of the most used/common I guess.
          I think I saw it in R00k�s .pak too if I am not mistaken.

          Best wishes,
          Seven.

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          • #6
            Sorry for double post.

            I knew I posted this in another thread already...

            Sean,
            as you know, the DarkPlaces support for multiplayer player skins is like this:
            # progs/player.mdl_0.tga - diffuse
            # progs/player.mdl_0_pants.tga - pants image, greyscale and does not cover the same pixels as the diffuse texture (this is additive blended ('Screen' mode in photoshop) ontop of the diffuse texture with a color tint according to your pants color), make sure you have black pixels in the diffuse image otherwise you get 'ghosting' (washed out and too bright because both layers are being combined on these pixels)
            # progs/player.mdl_0_shirt.tga - shirt image, same type as pants

            So you need 3 textures minimum to be able to change your color.

            I dont know if you knew it, but in case not here are examples:







            Best wishes,
            Seven

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            • #7
              i am so bad making textures
              the invasion has begun! hide your children, grab the guns, and pack sandwiches.

              syluxman2803

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              • #8
                If we had those skins in higher resolutions and with normal-/glow-/glossmaps, it would already be something for the Reforged project, I think. But if I am not mistaken, they are on something completely new from scratch, so it will probably be much better even than that.
                Authentic Models Pack
                OriOn's ID1 Model Fixes for MP1+2
                LIT/VIS files for Quake addons

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                • #9
                  Originally posted by NightFright View Post
                  If we had those skins in higher resolutions and with normal-/glow-/glossmaps, it would already be something for the Reforged project, I think. But if I am not mistaken, they are on something completely new from scratch, so it will probably be much better even than that.
                  Hello Nightfright,

                  I am not sure if I understand your words correctly (my english sometimes play tricks on me).
                  But of course the existing external replacement texture are in High Resolution.
                  And creating normal and gloss textures are a piece of cake (at least for the standard user like me, who doesnt need the best of the best.).
                  What you need for them is this program and you are done.
                  No artist skills are needed. Just a little practice.
                  God knows, I am no photoshopper. But I was able to create these kind of textures with it in no time.

                  Several month ago we discussed this program here in this forum.
                  You will find useful tips if you search for it.

                  Regards,
                  Seven

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                  • #10
                    I think someone actually already made normalmaps for that skin, it's floating around somewhere in this forum, if I am not mistaken.
                    Authentic Models Pack
                    OriOn's ID1 Model Fixes for MP1+2
                    LIT/VIS files for Quake addons

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                    • #11
                      edit
                      Last edited by seanstar; 06-28-2012, 03:25 PM.

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                      • #12
                        Cool, thanks Sean!

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                        • #13
                          My biggest complaint about players skin is that they all carry the generic weapon. It looks BAD.Somewhere in my files I have a set of skins with a different weapon model with each player skin,I hope this is the route we are headed.Divorcing the player from the weapon.
                          Last edited by bluntz; 11-14-2011, 04:00 PM.
                          WARNING
                          May be too intense for some viewers.
                          Stress Relief Device
                          ....BANG HEAD HERE....
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                          .--------------------------

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                          • #14
                            There are options to show the weapon in hand, either using server-side quakeC and multiple models, or a model following in front of the player.
                            On the server-side QC route, its just a matter of precaching a different player model, holding each weapon with animations intact. As you change weapons, your modelindex for the player changes to. similar to how your player switches to the "eyes" model when u get the ring of shadows. This technique was used in Quake ARcade Tournament Edition.
                            Last edited by R00k; 11-15-2011, 11:46 AM.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                            • #15
                              edit
                              Last edited by seanstar; 06-28-2012, 03:25 PM.

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