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Originally posted by seanstar View Postplease post your player skins.
The player skin is one of the skins, that has been done the most.
You can find hundreds of player skins on the web.
(just like for any other multiplayer game)
This is a good place to start: click
The "faithfull" one is one of the most used/common I guess.
I think I saw it in R00k�s .pak too if I am not mistaken.
Best wishes,
Seven.
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Sorry for double post.
I knew I posted this in another thread already...
Sean,
as you know, the DarkPlaces support for multiplayer player skins is like this:
# progs/player.mdl_0.tga - diffuse
# progs/player.mdl_0_pants.tga - pants image, greyscale and does not cover the same pixels as the diffuse texture (this is additive blended ('Screen' mode in photoshop) ontop of the diffuse texture with a color tint according to your pants color), make sure you have black pixels in the diffuse image otherwise you get 'ghosting' (washed out and too bright because both layers are being combined on these pixels)
# progs/player.mdl_0_shirt.tga - shirt image, same type as pants
So you need 3 textures minimum to be able to change your color.
I dont know if you knew it, but in case not here are examples:
Best wishes,
Seven
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Originally posted by NightFright View PostIf we had those skins in higher resolutions and with normal-/glow-/glossmaps, it would already be something for the Reforged project, I think. But if I am not mistaken, they are on something completely new from scratch, so it will probably be much better even than that.
I am not sure if I understand your words correctly (my english sometimes play tricks on me).
But of course the existing external replacement texture are in High Resolution.
And creating normal and gloss textures are a piece of cake (at least for the standard user like me, who doesnt need the best of the best.).
What you need for them is this program and you are done.
No artist skills are needed. Just a little practice.
God knows, I am no photoshopper. But I was able to create these kind of textures with it in no time.
Several month ago we discussed this program here in this forum.
You will find useful tips if you search for it.
Regards,
Seven
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My biggest complaint about players skin is that they all carry the generic weapon. It looks BAD.Somewhere in my files I have a set of skins with a different weapon model with each player skin,I hope this is the route we are headed.Divorcing the player from the weapon.Last edited by bluntz; 11-14-2011, 04:00 PM.WARNING
May be too intense for some viewers.
Stress Relief Device
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There are options to show the weapon in hand, either using server-side quakeC and multiple models, or a model following in front of the player.
On the server-side QC route, its just a matter of precaching a different player model, holding each weapon with animations intact. As you change weapons, your modelindex for the player changes to. similar to how your player switches to the "eyes" model when u get the ring of shadows. This technique was used in Quake ARcade Tournament Edition.Last edited by R00k; 11-15-2011, 11:46 AM.
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