EDIT: thread deleted !!
							
						
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splash and gyro
				
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Hello Nahuel,
as I told you, I will include gyro into "small mod compilation" NOW.
You posted this file to early.
I expanded the code already to ALL weapons and also to gibbable corpses and changed so many things...
Included watersplash for all weapons.
Made all gyro settings fully adjustable via cvar (user friendly).
... many other things
I am in pre-final status already.
Now you spoiled the suprise
Seven
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Do not worry, I deleted the thread. I have a few problems with cubemap (copyright problems .......) 2 downloads!! you and giddy62 only knows the secret!!Originally posted by Seven View PostHello Nahuel,
as I told you, I will include gyro into "small mod compilation" NOW.
You posted this file to early.
I expanded the code already to ALL weapons and also to gibbable corpses and changed so many things...
Included watersplash for all weapons.
Made all gyro settings fully adjustable via cvar (user friendly).
... many other things
I am in pre-final status already.
Now you spoiled the suprise
Seventhe invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Hello Nahuel,
sorry for my "rough" words above... (I was too much suprised)
You know me
You put a big effort in your splash effect. Really wonderful !
The flashlight has a small issue: It is spawned too much behind player model.
You cannot aim down (weapon shadow will override flashlight).
Sorry again for my words above. As you know, the thing with my family...
You can of course post everything you want, dont listen to me.
It is just because I wanted to make it a suprise
Nevermind.
... by the way, I found the issue with the gibs different behaviour after you touch them.
It is solved now.
Greetings,
Seven
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The big problem with this flashlight is the shadow of the player. If you put the entity with an high number multiply the v_forward the cubemap is very small. If you put the flashlight behind the player you have shadows, maybe you can use dp_noshadow for the player, but this is ugly with rt_light activated. so this flashlight it�s not a good idea with rt_light activated i think.Originally posted by Seven View PostHello Nahuel,
sorry for my "rough" words above... (I was too much suprised)
You know me
You put a big effort in your splash effect. Really wonderful !
The flashlight has a small issue: It is spawned too much behind player model.
You cannot aim down (weapon shadow will override flashlight).
Sorry again for my words above. As you know, the thing with my family...
You can of course post everything you want, dont listen to me.
It is just because I wanted to make it a suprise
Nevermind.
... by the way, I found the issue with the gibs different behaviour after you touch them.
It is solved now.
Greetings,
Seven
the splash doesn�t work fine. I think the models needs some shaders and orientationLast edited by nahuel; 11-20-2011, 06:04 AM.the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Let me guess, DarkPlaces only?Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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