Announcement

Collapse
No announcement yet.

Water and slime shader

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Hello Trinca

    You cannot change the transpareny of the water, when you use a shader for it.
    The shader itself and the texture sets the transparency.
    Normaly you would change it via "effect options" (in DarkPlaces).


    Hello Moon[Drunk],

    Thank you for your version 0.3 !
    Let me tell you this at the beginning: The animation is now as good as perfect !
    Really a huge difference to V0.1.
    It looks really good !

    Now the problem is the shader itself:
    You use the dp_reflect shader together with your handmade texture.
    It is almost impossible to look into the water (I guess that is why Trinca asked for making the water more invisible). You see 95% the reflection of the things above it.

    The last thing is the pattern or color of the water.
    It has almost none and its quite dark.
    The animation pattern is very nice visable, but the water itself is a bit out of texture.
    But maybe this is your intention (i guess), so it is of course absolutely right.
    Just wanted to mention it.

    Your animap idea has proven good. The dp_reflect shader adaption (maybe in combination with the texture) is the last missing piece in my opinion.

    Thank you,
    Seven
    Last edited by Seven; 12-07-2011, 04:44 PM.

    Comment


    • #17
      Originally posted by Moon[Drunk] View Post
      I've only focused on getting the water textures to look good atm. The slime shader is only there as a bonus and I can agree that it needs to be more dangerous looking than it is now and it will!
      All good-
      what's the name of the slime-specific texture, so I can swap them in/out if I want to?

      btw - slime looks a bit better in this release, main problem is it's still the same colour, pretty much, as the water - too difficult to tell them apart.

      My water also looks nothing like the screenshots, but it's interesting-
      Thanks,
      Matt

      [EDIT: just tested, realised the old textures don't work right without the specific shader anyway]
      Last edited by xolve; 12-07-2011, 10:25 PM.
      There is no Dana, only Zuul

      Comment


      • #18
        thanks seven but even when I change the effects in DP i keep seeing same way :\

        http://www.quaketastic.com/upload/fi.../qdq000003.jpg

        Comment


        • #19
          Hello Trinca,

          My english is bad. Maybe you misunderstood my words.
          I meant:
          You cannot change the transparency of the water via DarkPlaces "options menu", if you use Moon[Drunk]�s .pk3
          Because the water is "shader"-controlled via the .pk3.
          The shader value setting + Moon[Drunk]�s textures declare/set the transparency.

          You can only modify the values (alpha) in the dp_reflect shader itself or modify the texture in picture editor if you want to change it.


          Now that I see your screenshot, it almost seems that you dont activate the important cvar:
          r_water "1"

          r_water is needed to use the shader. Otherwise the visual is wrong.

          Sorry for my english.
          Seven

          Comment


          • #20
            Your English is good Seven

            I got it, working perfect know!

            My Portuguese is also better

            thanks again

            Comment


            • #21
              I have had some luck with this,it seems like a very fine line between getting the texture transparent enough to see through without being overpowered by the lighting and background textures.
              I wanted clear water in the shallows and deep blue in the rest.
              Took a while but worked out quite nice.When you are close to the water and it is shallow it is almost clear.However it still is transparent enough to take coloring from lighting and fog.
              Thank you all for your help!
              Last edited by bluntz; 05-07-2012, 10:08 PM.
              WARNING
              May be too intense for some viewers.
              Stress Relief Device
              ....BANG HEAD HERE....
              ---------------------------
              .
              .
              .
              .
              .--------------------------

              Comment


              • #22
                @bluntz
                Can you tell me how to modify the water like yours? And before that, just wanna know, does it affect performance?

                Comment


                • #23
                  Really like this! It's a lot easier on the framerate than Pretty Water. If only I can distinguish the clean water, the dirty water, and the slime from each other But no hurry! This is really good!
                  Soundtracks and Instrumentals
                  MyMusic | Youtube

                  Comment


                  • #24
                    @lucky yes this does affect performance. Seanstars water is the best if you are looking for performance. I think ymmv
                    I am using customised textures (more transparencey added and reshaded in Gimp)
                    If you want these transparent effects you need to first make sure your maps are vised,if you dont know wtf that is, seven has posted a link to a pak with them already done.The next thing you need is a compatible engine build.Read up on his posts and follow his advice,Good luck.
                    @Prime
                    Lighting fog and saturation all have an effect as well as the background textures.
                    By itself this set is kind of coke bottle blue and light aqua/marine.
                    The acid is quite a bit Greener and glows.
                    Last edited by bluntz; 05-06-2012, 11:25 PM.
                    WARNING
                    May be too intense for some viewers.
                    Stress Relief Device
                    ....BANG HEAD HERE....
                    ---------------------------
                    .
                    .
                    .
                    .
                    .--------------------------

                    Comment


                    • #25
                      Originally posted by bluntz View Post
                      @lucky yes this does affect performance. Seanstars water is the best if you are looking for performance. I think ymmv
                      Where can I find Seanster's water mod?

                      Comment


                      • #26
                        Actually Web Angel is working on Direct Draw so that's likely be the fastest.
                        Web is doing HD liquids.
                        Not sure where Sean has got his stashed.
                        But make sure you grab Moon's pak for sure as this kind of thing does not happen every day and MD has had some fantastic work released over the years. MD is one of my favorites,and undoubtedly will be High Def when he finishes with it.
                        Last edited by bluntz; 05-07-2012, 10:03 PM.
                        WARNING
                        May be too intense for some viewers.
                        Stress Relief Device
                        ....BANG HEAD HERE....
                        ---------------------------
                        .
                        .
                        .
                        .
                        .--------------------------

                        Comment


                        • #27
                          Originally posted by lucky88shp View Post
                          Where can I find Seanster's water mod?
                          You can Find it on Mod DB see here,
                          http://quakeone.com/forums/quake-mod...mbie-urre.html
                          Sean always puts an emphasis on performance so make sure you grab it.

                          I dont know what I did to this shader but now all my water is inky black DOH!
                          Sorry Moon I think I totaled your ride.....
                          Last edited by bluntz; 05-10-2012, 01:26 PM.
                          WARNING
                          May be too intense for some viewers.
                          Stress Relief Device
                          ....BANG HEAD HERE....
                          ---------------------------
                          .
                          .
                          .
                          .
                          .--------------------------

                          Comment

                          Working...
                          X