Hello Trinca
You cannot change the transpareny of the water, when you use a shader for it.
The shader itself and the texture sets the transparency.
Normaly you would change it via "effect options" (in DarkPlaces).
Hello Moon[Drunk],
Thank you for your version 0.3 !
Let me tell you this at the beginning: The animation is now as good as perfect !
Really a huge difference to V0.1.
It looks really good !
Now the problem is the shader itself:
You use the dp_reflect shader together with your handmade texture.
It is almost impossible to look into the water (I guess that is why Trinca asked for making the water more invisible). You see 95% the reflection of the things above it.
The last thing is the pattern or color of the water.
It has almost none and its quite dark.
The animation pattern is very nice visable, but the water itself is a bit out of texture.
But maybe this is your intention (i guess), so it is of course absolutely right.
Just wanted to mention it.
Your animap idea has proven good. The dp_reflect shader adaption (maybe in combination with the texture) is the last missing piece in my opinion.
Thank you,
Seven
You cannot change the transpareny of the water, when you use a shader for it.
The shader itself and the texture sets the transparency.
Normaly you would change it via "effect options" (in DarkPlaces).
Hello Moon[Drunk],
Thank you for your version 0.3 !
Let me tell you this at the beginning: The animation is now as good as perfect !
Really a huge difference to V0.1.
It looks really good !
Now the problem is the shader itself:
You use the dp_reflect shader together with your handmade texture.
It is almost impossible to look into the water (I guess that is why Trinca asked for making the water more invisible). You see 95% the reflection of the things above it.
The last thing is the pattern or color of the water.
It has almost none and its quite dark.
The animation pattern is very nice visable, but the water itself is a bit out of texture.
But maybe this is your intention (i guess), so it is of course absolutely right.
Just wanted to mention it.
Your animap idea has proven good. The dp_reflect shader adaption (maybe in combination with the texture) is the last missing piece in my opinion.
Thank you,
Seven
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