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  • #31
    hey all,

    sorry for the silence, i been busy with other stuff then quake recently. but just last night i finally worked some on quake and decided to finally finish ent files for R1M3, and add the missing cynders, and added lava-bursts to the map

    once again, theres lots of options included to choose from... fog/red fog, cynders, haze, lavabursts, and any possible combination of those








    DOWNLOAD ENT FILES FOR R1M3



    PS. i already had R1M4 mostly done except for some effects, and i am struggling a bit with the last lava-pool which has the circling bridge on it, trying to see what to do with the effects here what'll look as good as possible without leaks and stuff, cuz the bridge is really thin i have to fuzz around with using lots of blocks with different settings to prevent leaks of the haze. but once i get it figured out ill release it too


    edit:
    IMPORTANT NOTE: if you wanna use the versions which have lava-bursts added, be sure to use sevens lava-burst addon for rogue SMC 3.81, which you can find download link to in this post: http://quakeone.com/forums/quake-mod...tml#post118316
    otherwise trying to use the ents which include lava eruptions will result in dp quitting to console with an error upon loading the map
    Last edited by talisa; 09-09-2012, 04:31 AM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #32
      Hello splitterface,

      I already thought that this thread was doomed
      dafx had stopped working on the maps and I thought you would share the same destiny...
      Good to see that you continue.

      The screenshots look extremely performance hungry, but very nice.
      Good to see that you make full use of all available effects.
      Even better to see that you create different versions for each individual taste.

      Best wishes,
      Seven

      Comment


      • #33
        I think real life gets in the way too. I'm clunking along with the lava bursts for main Quake, but have little time due to "real-life" (Kids) at the moment

        Thanks to splitterface!

        Comment


        • #34
          yeah, the versions with haze do eat some fps, but hey its a real fancy looking effect, so in big areas of lava its of course naturally for it to eat some fps. but it looks totally sweet

          and of course im including diff versions, i know not everybody likes all those effects so since i started on rogue i always include lots of versions


          and oh no no, of course not, i wouldnt just quit. when i start something i finish it, i dont do half work
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #35
            Sweet stuff Splitterface, I can't wait until you've completed all the maps xD
            Regular One Man Slaughterhouse

            Comment


            • #36
              thanx roy
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #37
                hey all,

                just a bit ago i sorta finished R1M4. the end is not perfect, but i already used 7effectinfo entries for there. another time ill go back to it, but as for now i call it done. when i have the rest of the maps done ill return to fiddling more with the haze for end of this map







                DOWNLOAD EFFECTS FOR R1M4
                again like usual with all possible combinations of effects





                and while playing a bit i suddenly noticed i completely forgot to add bubbles to the slime-pool of medium entrance of start-map

                so i added this missing effect.


                and while i was working on start-map i suddenly remembered an effect seven had added once to slipgates which i totally love but had completely forgotten about, rising stars.
                so while i was on it i added this effect to start-map too


                DOWNLOAD ADDITIONAL BUBBLES & SLIPGATE STARS FOR ROGUE START-MAP

                sorry all, but this is just a single ent and a single effectinfo.
                these extra effects make for a ton of extra possible combinations, and the list of possible combinations would get to huge

                EDIT: oh and of course i added lava-bursts too to startmap
                Last edited by talisa; 09-14-2012, 05:20 AM.
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #38
                  possible to add some smoke/fog to the slip gates like Seven did once too?

                  also you should make a kind of tutorial for this, I would really dig that, and maybe start to do some editing myself (not these maps tho).
                  Regular One Man Slaughterhouse

                  Comment


                  • #39
                    Hello Roy Batty,

                    The tutorial already exists: click

                    Regarding the 2 different slipgate effects:
                    Look into the .ent examples in the "small mod compilation" inside the subfolder:
                    custom particle+sound effects
                    You will see the "stars" and "fog" versions in E1M1�s exit-slipgate.

                    Knowing that you are also very familiar with .ent file modifications, you will see how it works. I documented both alternatives in the effectinfo.txt file.


                    @ splitterface

                    Your screenshots lok fantastic !
                    Keep up the good work.

                    Seven

                    Comment


                    • #40
                      thanx seven, glad you like them

                      and yeah sure, ill make another ent with that slipgate fog effect instead
                      knew people would start asking about it, lol.
                      personally im not to much of a fan of it, and like the rising stars a lot more. but sure ill make an ent file with that effect instead of the rising stars roy

                      and yes i checked how to make the effects in those examples seven provided with the smc

                      attached a text file i made which you might find very usefull. it contains example blocks of every effect, and short explanations of each line and such
                      made it myself as a quick way to add effects. its an easy way to add effects, cuz all you have to do is just find the block for which effect you wanna add, and copy and paste it over into the ent and change numbers
                      Attached Files
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

                      Comment


                      • #41
                        I use the file you sent me when I muck about with effects splitterface..try it Roy Batty..it's so addictive!!
                        Keep up the great stuff splitterface!

                        Comment


                        • #42
                          thanx gdiddy

                          btw you might want to take a new copy of the file gdiddy,
                          i added more effect-examples to the txt since i gave you a copy some time ago
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #43
                            Cool..will do!

                            Comment


                            • #44
                              Splitterface: thanks for the example file. Also, I meant the fog AND the stars, if that is possible.

                              Seven: Thanks again, I guess I missed it.
                              Regular One Man Slaughterhouse

                              Comment


                              • #45
                                oh yeah sure roy, of course thats possible too, to have both effects

                                later ill whip up an ent plus effectinfo for you which has both effects
                                Last edited by talisa; 09-15-2012, 04:48 PM.
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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