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teleport effect
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Hi
@bluntz
i think it is...got it off google and the author said it would make a good texture he thought...i agree.
here is a pic of the first version...upload is later today.
new version thats darker
the stars twinkle as the sky moves and looks very nice.
the teleport actually also has a nice effect in low light the stars glow in the dark.
try the teleport glow in r1m1.
cheers
Sean
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hmm looks not bad, i like the stars. i always loved that starry look in the quake teleporters
which is why i myself am also using an old version of versions teleporter effect which looks less water-like and has stars.
the newer ones look to much like water and i miss the stars in those
although its kinda to mirror-like to my liking... perhaps try adding something like 25 or 50% transparency to it and less reflection?
i think that would make it look a lot nicer.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Hi
@splitterface
in the shader you can change the water ripples by editing the first number in the string after dp_reflect...last number is alpha, in the water shader in scripts folder.
[dp_reflect .7 1 1 1 .5] or try [dp_reflect .5 1 1 1 .9]
i kinda like the water look better, it reminds me of Super Mario 64
regards
Sean
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thanx, ill try that sean.
im not to fond of the overly mirror-like look the teleporter has now, i like it more if its half
transparent.
i love the wavy surface of what you have, but not the fact that its opaque and to mirror-like.
what i meant about the water is what seven uses for texture in his newer teleporters, he used some brown water-ish texture.
i like that your portal is more retro-ish with stars like quakes teleporters originally had.
anyways, ill try what you said later and see if i do like your teleporter more then what i have now that wayLast edited by talisa; 06-06-2012, 09:59 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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hmm i tried the effect with the changes you suggested to the script but nah
thanx for the help, but i like the shader i had better.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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