I've finished fixing over 60 instances of z-fighting throughout Quake. As well as removing z-fighting, I took the opportunity to align textures and fix bugs.
some examples:
texture alignment 1
texture alignment 2
minor geometry change/fix (had to, there was no other way)
I also fixed the floating zombie bug in e4m7 (woot).
some known issues:
The original demo2 and demo3 will not play with these maps, the client will either crash or go to console. To prevent this from happening I provided two demos as placeholders. For some reason the selected music won't play over the demo, I'll make better ones once I figure that out.
I've called this release "beta" for two reasons: 1, it sounds cool. 2, it is. It would be awesome if some people would run through the game and maybe spot some things I've missed. I want a solid release before I upload it to various places across the interwebs.
I'd also like to know how to fix solid skies, is this done map-side?
Suggestions are welcome!
anyway, >>DOWNLOAD<<

EDIT: Does anyone know if the SoA and DoE map sources have been released?
some examples:
texture alignment 1
texture alignment 2
minor geometry change/fix (had to, there was no other way)
I also fixed the floating zombie bug in e4m7 (woot).
some known issues:
The original demo2 and demo3 will not play with these maps, the client will either crash or go to console. To prevent this from happening I provided two demos as placeholders. For some reason the selected music won't play over the demo, I'll make better ones once I figure that out.
I've called this release "beta" for two reasons: 1, it sounds cool. 2, it is. It would be awesome if some people would run through the game and maybe spot some things I've missed. I want a solid release before I upload it to various places across the interwebs.
I'd also like to know how to fix solid skies, is this done map-side?
Suggestions are welcome!
anyway, >>DOWNLOAD<<

EDIT: Does anyone know if the SoA and DoE map sources have been released?
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