Hello,
There have been several ideas I wanted to implement into Quake.
One of them was "swinging chains".
This is a very old topic of course.
Many (much more talented people) at inside3d did this a long time already.
Necros for example created amazing code for swinging ropes.
I knew I cannot compare my poor knowledge with his, so I started easy.
Simple hanging chains are the simpliest things to make swing.
So I started with this.
(Un)fortunately in the middle of doing them, I had an idea of a new *secret* in start map.
Having something to do with "chains" as well, so I went for this one.
In the end both where finish around the same time, so I would like to show a clip of the status.
To get the new secret, you have to interact with the environment (that was the idea).
(Please also pay attention to the new lava ambience sound.)
Destroying the chain, that holds a slowly rotating skeleton.
I found several very nice models to make this all possible (these are not mine).
Once you *cut* the chain, the skeleton will fall into lava, making a splash sound and visual.
This triggers the secret armor, which will appear between the broken bridge halfes.
You have to jump across to take it.
It gives you the standard "green" armor protection.
This *workflow* of actions, that depend from each other was a very tough but interesting thing for me. I learned a lot of QC and it was really worth it.
I of course know, that all this overdone particle effects are not everybodies likings.
But this is not the purpose of this clip.
This time the possibilities of QC and some samples of usage in the game should be focused.
I know these things have been done by many people before (QuakeC is 15 years old...).
I just wanted to give maybe on or another a start to create something much better than this attempt.
All the Best,
Seven
PS: Fraps let me only record 30 sec. so I had to split it.
[ame=http://www.youtube.com/watch?v=isXjuZ6qrpk&feature=plcp&context=C3a47c04U DOEgsToPDskIA8SlHEqdMQSJYVDt5j-UM]start_map_small_additions.avi - YouTube[/ame]
There have been several ideas I wanted to implement into Quake.
One of them was "swinging chains".
This is a very old topic of course.
Many (much more talented people) at inside3d did this a long time already.
Necros for example created amazing code for swinging ropes.
I knew I cannot compare my poor knowledge with his, so I started easy.
Simple hanging chains are the simpliest things to make swing.
So I started with this.
(Un)fortunately in the middle of doing them, I had an idea of a new *secret* in start map.
Having something to do with "chains" as well, so I went for this one.
In the end both where finish around the same time, so I would like to show a clip of the status.
To get the new secret, you have to interact with the environment (that was the idea).
(Please also pay attention to the new lava ambience sound.)
Destroying the chain, that holds a slowly rotating skeleton.
I found several very nice models to make this all possible (these are not mine).
Once you *cut* the chain, the skeleton will fall into lava, making a splash sound and visual.
This triggers the secret armor, which will appear between the broken bridge halfes.
You have to jump across to take it.
It gives you the standard "green" armor protection.
This *workflow* of actions, that depend from each other was a very tough but interesting thing for me. I learned a lot of QC and it was really worth it.
I of course know, that all this overdone particle effects are not everybodies likings.
But this is not the purpose of this clip.
This time the possibilities of QC and some samples of usage in the game should be focused.
I know these things have been done by many people before (QuakeC is 15 years old...).
I just wanted to give maybe on or another a start to create something much better than this attempt.
All the Best,
Seven
PS: Fraps let me only record 30 sec. so I had to split it.
[ame=http://www.youtube.com/watch?v=isXjuZ6qrpk&feature=plcp&context=C3a47c04U DOEgsToPDskIA8SlHEqdMQSJYVDt5j-UM]start_map_small_additions.avi - YouTube[/ame]
Comment