Hi,
I'm writing here because I want to present a small mod I've done for myself, but first I want to talk briefly about Quake's gameplay.
I think that Quake's gameplay is one of, if not the most, more visceral experience ever. His insane mix of twisted monsters and architecture is unmatched between FPS, but I also think that with some touches it can be better.
On the other side modding the single player Quake experience is really hard, IMHO, because it's easy to break the balance of his gameplay, a gameplay that is intense but also fast and crazy.
Returning to the mod, I've mixed a bunch of tiny mods, and I believe that the result is simple but really good (sorry, for the arrogance) and I hope that one day some coder wil adopte it.
The question is: if I will upload it, will there be some volunteer that will try a run (or more) on Hard difficulty and maybe write his impressions with an english better than mine? (It's not difficult)
The file is a pak file, you can just drop it in a subfolder or id1 folder.
As I said the changes are simple, but IMHO fun, I still use it to play normal Quake maps and I believe that also others could have fun with him.
The changes are:
1) Nails bounce against obstacles.
2) Grenades (also Ogre's ones) eject nails.
3) Melee weapon can gib zombies and kill easily other stronger monsters.
4) Zombie's gibs randomly explode (depend on skill settings)
5) Ogres shoot rockets when they're distant from player, if not, they shoot grenades (that eject
nails as I said)
6)Dead Knight has different arrays for his shoots (circular or straight)
7) Knight is faster.
Shambler has a random powerful attack (depend on skill settings)
9) Vore's spiked ball ejects nails during explosion.
10) Spawn is slower and weaker but ejects nails when explodes.
That's all, I will like adding other changes, but it's beyond my skill (example:
making "shootable" the vore's spiked ball).
I think if you make a run in some standard maps (Hard setting), the experience should be good also for a veteran. (e2m4 I suggest for start)
Thank you if you read until here.
I'm writing here because I want to present a small mod I've done for myself, but first I want to talk briefly about Quake's gameplay.
I think that Quake's gameplay is one of, if not the most, more visceral experience ever. His insane mix of twisted monsters and architecture is unmatched between FPS, but I also think that with some touches it can be better.
On the other side modding the single player Quake experience is really hard, IMHO, because it's easy to break the balance of his gameplay, a gameplay that is intense but also fast and crazy.
Returning to the mod, I've mixed a bunch of tiny mods, and I believe that the result is simple but really good (sorry, for the arrogance) and I hope that one day some coder wil adopte it.
The question is: if I will upload it, will there be some volunteer that will try a run (or more) on Hard difficulty and maybe write his impressions with an english better than mine? (It's not difficult)
The file is a pak file, you can just drop it in a subfolder or id1 folder.
As I said the changes are simple, but IMHO fun, I still use it to play normal Quake maps and I believe that also others could have fun with him.
The changes are:
1) Nails bounce against obstacles.
2) Grenades (also Ogre's ones) eject nails.
3) Melee weapon can gib zombies and kill easily other stronger monsters.
4) Zombie's gibs randomly explode (depend on skill settings)
5) Ogres shoot rockets when they're distant from player, if not, they shoot grenades (that eject
nails as I said)
6)Dead Knight has different arrays for his shoots (circular or straight)
7) Knight is faster.

9) Vore's spiked ball ejects nails during explosion.
10) Spawn is slower and weaker but ejects nails when explodes.
That's all, I will like adding other changes, but it's beyond my skill (example:
making "shootable" the vore's spiked ball).
I think if you make a run in some standard maps (Hard setting), the experience should be good also for a veteran. (e2m4 I suggest for start)
Thank you if you read until here.
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