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Quake with wiimote and rumble pack

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  • Quake with wiimote and rumble pack

    i made a script for glovepie to use my wii mote and nun chuck in quake...
    it even rumbles when you shoot

    just copy and past in glovepie

    its a bit sensitive so i also went in to the config in the id1 folder and changed the sensitivity to
    "0.0075" "sensitivity" (not sure if you can relay drop it below 1 but it seemed to help )
    DONT PUT YOUR IR TRACKING LIGHT RIGHT IN FRONT OF YOU PUT IT ACROSS THE ROOM TO GET A SMOTHER MOUSE MOVEMENT!

    start the game go in to the control config and set the next and previous gun

    3/27/13 update
    quick cheat with 1 button enters impulse 9
    quick pic with 2 button takes a screen cap or at least in dp
    (kinda fun running around quake with a nail gun and a camera)

    // Wiimote mouse script for Wi.n...........
    Wiimote.Led2 = true
    Wiimote.Led3 = true

    // Mouse movement
    if wiimote.PointerVisible but not var.PointerBump then
    mouse.x = wiimote.PointerX
    mouse.y = wiimote.PointerY
    end if
    // Mouse Buttons
    mouse.LeftButton = Wiimote.B //shoot
    Key.Enter = Wiimote.A //jump
    Key.Escape = Wiimote.Home // main menue
    Key.y = Wiimote.Plus // Y to quit

    Key.Console = Wiimote.Minus //console screen
    Key.Apostrophe = Wiimote.UP //next gun
    Key.Slash = Wiimote.Down //last gun
    Key.Left = Wiimote.Left // use to set options
    Key.Right = Wiimote.Right

    key.i and key.m and key.p and key.u and key.l and key.s and key.e and key.space and key.9 = Wiimote.one
    Key.F12 = Wiimote.Two //take a pic


    Key.RightShift = Nunchuk.C //run
    Key.Up = Nunchuk1.up
    Key.Down = Nunchuk1.down
    Key.Comma = Nunchuk1.left
    Key.dot = Nunchuk1.right


    //rumble shoot
    if Wiimote.B = 1 then Wiimote.Rumble = 1
    if Wiimote.B = 0 then Wiimote.Rumble = 0
    // Change this if you would like your mouse to go faster
    var.speed = .01

    // change these to a higher number if your hands are not steady or lower if they are
    var.xCutoff = 10
    var.zCutoff = 10


    var.xRot = Wiimote.RawForceX + var.xOffset
    var.yRot = Wiimote.RawForceY + var.yOffset
    var.zRot = Wiimote.RawForceZ + var.zOffset

    debug = 'X:' + var.xRot + ', ' + 'Y:' + var.yRot + ', ' + 'Z:' + var.zRot
    the other day i wanted to play quake wile laying in bed it was a pain with the wii mote so i set up the classic controller to use in quake. the button layout is like most fps i have played on ps2
    set your mouse sensitivity to 3 in the option menu for better performance




    // Wiimote mouse script for Wi.n...........
    Wiimote.Led2 = true
    Wiimote.Led3 = true

    // Mouse movement
    mouse.x += (DeadZone(Classic1.RightStickX, 5%)/75)
    mouse.y += (DeadZone(Classic1.RightStickY, 5%)/75)
    // Mouse Buttons
    Mouse.LeftButton = Classic1.r
    Key.Enter = Classic1.l //jump
    Key.Escape = Classic1.Home // main menue
    Key.y = Classic1.Plus // Y to quit

    Key.Console = Classic1.Minus //counsole screen
    Key.Apostrophe = Classic1.UP //next gun
    Key.Slash = Classic1.Down //last gun
    Key.Left = Classic1.Left // use to set opptions
    Key.Right = Classic1.Right

    key.i and key.m and key.p and key.u and key.l and key.s and key.e and key.space and key.2 and key.5 and key.5 = Wiimote.one
    key.i and key.m and key.p and key.u and key.l and key.s and key.e and key.space and key.9 = Wiimote.two

    Key.F12 = Classic1.ZL

    KEY.UP = (Classic1.LeftStickY <= -0.5)
    Key.DOWN = (Classic1.LeftStickY >= 0.5)
    Key.DOT = (Classic1.LeftStickX >= 0.5)
    Key.Comma = (Classic1.LeftStickX <= -0.5)
    you can add this last line in the coad to make the wii mote rumble when you shoot


    if Classic1.r = 1 then Wiimote.Rumble = 1
    if Classic1.r = 0 then Wiimote.Rumble = 0
    Last edited by JDSTONE; 04-15-2013, 05:16 PM.

  • #2
    hah cool!
    My Avatars!
    Quake Leagues
    Quake 1.5!!!
    Definitive HD Quake

    Comment


    • #3
      Wow, great! Thank you, will check this out!

      Comment


      • #4
        If you find a way to make it better of if it dose not work for you let me know!

        Comment


        • #5
          updated with classic controller script. now i just need a balance Bord so i can set that up...

          Comment


          • #6
            I think this is awesome. I do not have a Wii or any Wii parts, but I think it's cool that you're "porting" these controllers to be used with Quake.

            I give it 3 beers

            http://www.nextgenquake.com

            Comment


            • #7
              This is cool! Now all we need is Oculus Rift support!

              Comment

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