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eh i dun think modelled ears are necessary personally. costs to much polies to make something like an ear look good, low-poly ears look horrible.
so id say just make textured ears. detail which imo doesnt have to be modelled in..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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I didn't realise that fiends had eyes until I just checked. I always thought the Shamblers had fur so this is cool (and I saw an interview that said they did, so that's also cool).Originally posted by capnbubs View Postplanning to give Fiends eyes (because they have eyes on the skin) and Shamblers fur because that is how I have always thought they looked and is apparently what was originally intended.
So far so good
http://androidarts.com/kawaiik/quake..._2010_edit.jpg
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depends on the ear. I think tea monsters model has "hole in the head" style ears modeled in (can't remember, but even if I am wrong, they would not be out of place or expensive in a polygon sense)costs to much polies to make something like an ear look good,
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@copyright......
That looks like a remodeled ogre with different legs. Look at the chest...isn't that the same ogre "apron"? His colors seem to be the same too.
?idk looks like a "remake" to meLast edited by MadGypsy; 04-02-2013, 05:24 PM.
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Ya should say uncopyright or "halfass creative commons copyright" or something haha, I just made that shit up btw. Whats a �Originally posted by MadGypsy View Post@copyright......
That looks like a remodeled ogre with different legs. Look at the chest...isn't that the same ogre "apron"? His colors seem to be the same too.
?idk looks like a "remake" to meWant to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Dat's Spiney's Ogre!
I don't like ears on the Ogre at all, makes him/her/it look like a chimera
(miss-match of monsters) instead of a fully fledged monster (Ogre).
The gun makes him look to soldier'ish also.
This ain't Shrek we're dealing with!
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@amon26
they work fine for me. perhaps the engine you use doesnt support replacement models?
or you havent put the models in the correct folders?
check both of those, cuz the models all work fine for me
.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Files inside the .pak files will take precedence over files that aren't contained in .pak files. And .pak files with the highest numbers in their names will take precedence over .pak files with lower numbers.Originally posted by Amon26 View Posti finally got around to testing these... but .. theyre not working??
im using the qbism super8 engine
You must either create a different game directory, place the replacement models in there and run it with the -game command, or create a new .pak file with the replacement models in it and name the file with a number higher than the highest numbered .pak file in your id1 folder.
So, if the only .pak files in your id1 folder are PAK0.PAK and PAK1.PAK, name your new .pak file as PAK2.PAK.
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@ kinn
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