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Deck 16 Remake

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  • Deck 16 Remake

    So, I'm remaking Deck 16 for Quake. It's definitely going to be MP, I'm still thinking up what to do for SP. If I do go through with making it SP it'll be very small and nothing like those 30 minute levels that gets released these days. Mostly it's been a way for me to learn Trenchbroom and have a bit of fun.

    Here's a couple of Screenshots!

    http://s17.postimg.org/eigyp88j3/deck1.jpg

    http://s15.postimg.org/b3692gnjv/deck.jpg

  • #2
    looks good though a bit dark?
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      i think the darkness adds to the tension. its dark, but you can still see. however, if you aren't paying attention you might get snuck up on.
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      • #4
        true take dm2 for example *creepy!
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          Is it just me or is this not a 1:1 scale of Deck 16? I played that map in Unreal and Unreal Tournament heavily.
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #6
            It's not going to be a full-bright map *or* a really dark map. I'll try and get a good balance going. Unlike some players I think camping is a part of the game, I like having a few hiding places in maps.

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            • #7
              Originally posted by Mindf!3ldzX View Post
              Is it just me or is this not a 1:1 scale of Deck 16? I played that map in Unreal and Unreal Tournament heavily.
              You are correct sir! This map isn't anything like the scale of the original map. The original map was big, and to be honest the game had a sniper rifle so that kind of scale is justified. This map is definitely tighter and has a couple of extra quake twists to it that I hope people will enjoy. I've tested the map with bots and it's pretty good fun so far.

              Also I'll be including the .map file in the zip (dunno if you will be able to open it in anything other than trenchbroom though). Not sure if people will want to customise it and try to scale it up or how easy that would be though.

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              • #8
                Well, ahead of trying it, I can tell you this much....


                Those sloped walkways = RJ launch off spots
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #9
                  DmDeck16 was always fun to play in Unreal. Looks really good!
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