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my game: Dead Morning

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  • #16
    Nahuel, I almost threw away my mouse because I was shocked when watching your clip no.2

    My nose was almost touching the screen, because I wanted to see all details, and then at 0:51 --> The ghost
    Together with this special sounds...

    Really nice ambience Nahuel.
    A nice touch of slender, too.

    Great stuff.

    Comment


    • #17
      Originally posted by Seven View Post
      Nahuel, I almost threw away my mouse because I was shocked when watching your clip no.2

      My nose was almost touching the screen, because I wanted to see all details, and then at 0:51 --> The ghost
      Together with this special sounds...

      Really nice ambience Nahuel.
      A nice touch of slender, too.

      Great stuff.
      hahaha the ghost was really ugly and the effect is incomplete, now we done some best features many gamers hates slenderman gameplay and stuff but i think is a great inspiration for us !! seven i am using postprocess effects by csqc and is very easy, i think you can to add some post process effects to SMC! I will gave you a simple example of post process and csqc (with a clean qc) if you want it have a nice day
      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

      syluxman2803

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      • #18
        Originally posted by nahuel View Post
        hahaha the ghost was really ugly and the effect is incomplete ...
        Well, it was good enough to shock me.
        You are using a good mix of sounds, which is essential for the ambience. I always spend a lot of time in searching for good sounds as well, because I am not good in recording them myself.


        Originally posted by nahuel View Post
        ... many gamers hates slenderman gameplay and stuff but i think is a great inspiration for us !!
        Dont believe "many gamers". You are unique and have wonderful ideas. Let games inspire you and you will end in something great Nahuel. I know you and your skills long enough now


        Originally posted by nahuel View Post
        ... i am using postprocess effects by csqc and is very easy, i think you can to add some post process effects to SMC! I will gave you a simple example of post process and csqc (with a clean qc) if you want it have a nice day
        Development of SMC is not active at the moment. A level has been reached, where it is enough. More stuff would ruin more than it would enrich this mod. People also became tired of it over the years.

        There are some more ideas left in my mind, but who knows if or when I will work on them.
        A second flying monster is desperately needed for Quake.
        The wizard has no friends in mid-air and feels boring
        That is one of the last ideas I have for the SMC.

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        • #19
          What is it about, if you don't mind me asking.

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          • #20
            R17,
            please watch Nahuels great second video from his opening post and you know what this is about!

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            • #21
              Any updates?
              I know you don't want to release the game before you have a working SP campain, but what about releasing a "mappers version" without the main story so that others can base their own SP games/campaigns on it?
              Dead Morning could thus become a really cool FOSS single-player campaign base.

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              • #22
                hello julius, currently i am making a little tech-demo - or single chapter using all the dead morning stu ff called "Hideous" (yeah, we are using an english name but hideous will be released just in spanish because we do not have a translator). Dead morning and hideous will have many AG features, oriented to the exploration and little puzzles









                But Hideous will not have any relation with dead morning, will be two diferent stories
                Last edited by nahuel; 07-18-2013, 04:38 PM.
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

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                • #23
                  tip: make the toilet shittier (as in, put more shit in it )
                  My Avatars!
                  Quake Leagues
                  Quake 1.5!!!
                  Definitive HD Quake

                  Comment


                  • #24
                    I love the atmosphere,great job!
                    To make it spookier add some fireflies and some turbidity to the fog with some moon beams leaking here and there.
                    Maybe some marsh areas with heavier mist and corpses visible on the bottom in the shallows.
                    I cant wait for this to be released!
                    Last edited by bluntz; 07-20-2013, 07:39 AM.
                    WARNING
                    May be too intense for some viewers.
                    Stress Relief Device
                    ....BANG HEAD HERE....
                    ---------------------------
                    .
                    .
                    .
                    .
                    .--------------------------

                    Comment


                    • #25
                      Hello Nahuel,

                      Great news !
                      Your screenshots are self-speaking

                      Regarding the text in-game.
                      Do you use external files with the text in them, or did you implement all text into .qc files ?
                      If you think about multilanguage, using FRIK_FILE features is maybe a good idea ? I dont know.

                      With external files, you can use a quick google translater on them to at least *understand* what is going on, in your game

                      Impressive work from you and your team !

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                      • #26
                        They set up a pretty nice crowed-source translation system for Xonotic... maybe that can be replicated for your game?

                        Great screenshots btw.

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                        • #27
                          Very nice and interesting screenshots Nahuel.
                          Cant wait to try your demo, Hideous!

                          Last edited by webangel; 07-23-2013, 02:32 PM.

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                          • #28
                            Darkplaces Engine?
                            I am like a stray dog, lost in between what I do and what I should do.
                            But sometimes, all you need is Imagination.

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                            • #29
                              Originally posted by Julius View Post
                              They set up a pretty nice crowed-source translation system for Xonotic... maybe that can be replicated for your game?

                              Great screenshots btw.
                              Xonotc translation system is based in frik file (like seven suggest) we are not using frik file for the texts, just texts in csqc, aniway the csqc can not translate the texts!! we need a guy to make the work


                              thanks everybody for the comments!! shambler234 yep, we are using darkplaces engine
                              Last edited by nahuel; 07-23-2013, 08:05 PM.
                              the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                              syluxman2803

                              Comment


                              • #30
                                Originally posted by syluxman2803 View Post
                                tip: make the toilet shittier (as in, put more shit in it )
                                hhahaha great suggestion!!
                                i will add shit and some blood
                                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                                syluxman2803

                                Comment

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