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Never noticed this model. It would be cool to have also a female face Hud. And this fits well for the last boss of Abyss of Pandemonium since she's a female.
Q2 female player sounds are pretty good and fitting!
And i might fix the red pony tail girl for Quake Team Fortress.
Also i haven't seen Boons one since video and pictures were deleted.
If you would share the file you are using others can take a look at it and maybe help.
You seem to be a passionate female Quake model lover. That is good.
Hope we will be able to help you.
If you would share the file you are using others can take a look at it and maybe help.
You seem to be a passionate female Quake model lover. That is good.
Hope we will be able to help you.
Best wishes,
Seven
Hey Seven
Sure! Here it is: https://drive.google.com/file/d/10Kg...ew?usp=sharing
And yeah i'm very passionate about it and i really like this model ;D (tho i do still love Quake Guy aka Ranger too)
Thank you so much!
Also i've been trying to change my avatar on the site but is it glitched or something?
Your player model works in all engines that I tested: DarkPlaces
DirectQ
FTE
Qrack
Quakespasm
Which engine do you use ?
Unfortunately the model has no axe weapon.
But she has a sexy outfit which can tame the enemy
So thats even better than an axe.
Have fun,
Seven
Ohh so it seems that it doens't work in the EZQuake engine only..
It has as player.mdl limitation so people can't exploit by putting huge models or something to know where other players are but that's not even the case for this model lmao
I do play TF with EZQuake and funny fact that this girl player model was made to work with TF too but with only one texture (if i ever get it to work on ezquake then i'll try to make textures for the other classes)
I'm curious to know what should be downgraded or modifield for it to work
Since i can't really fix Cory's model, now i'm using the other Quake girl model and mixing textures for it.
And i might do all TF classes textures for it. 1.jpg image_2969.jpg 1.jpg
Hey Abby, I have made some additions earlier to the Cory model.
Tell me what's wrong and maybe I can fix it.
Adding an axe could merge in Qmle, only the transistions are a bit of a puzl.
Well, I took the oppertunity to add an axe to the Cory model.
While doing so I found out it uses the same four axe attack poses.
For what it's worth, here's the coryaxe player for deathmatch with some extra poses.
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