[code]OPEN CLIENT QC ADD THIS TO THE DEATH MESSAGES LINE 1412 ISH
IN YOUR NETRADENT FOLDER THEN GO TO WHAT EVER GAME YOU MAP WITH FOR ME ITS virtuoso_q1.game FOR YOU IT MAY BE q1.game THEN OPEN THE ID1 FOLDER IN THERE AND THE DOC CALLED entities GO TO LINE 773 ISH ADD THIS
I FORGOT GO TO THE PROGS FOLDER AND COPY PAST THE SHAMBLER.MDL AND RENAME THE COPY TO LAVASHAMBLER.MDL AND RENAME YOUR SKIN TOO.
SO NOW YOU CAN MAP WITH THIS GUY...
there is i bet a better way to do the qc on this guy but this is what i was able to do with my limited qc knowledge
Code:
if (attacker.classname == "monster_lavashambler") bprint (" was roasted, toasted, and burnt to a crisp by a lava shambler\n");// FEEL FREE TO ADD A DIF MESSAGE
Code:
<point name="monster_lavashambler" color="1 0 0" box="-32 -32 -24 32 32 64"> Shambler, 600 health points. Rockets only have half damage when hitting the Shambler. Flags: <flag key="ambush" name="Ambush" bit="0">the monster will only wake up on really seeing the player, not another monster getting angry</flag> <flag key="NOT_EASY" name="Not Easy" bit="8"/> <flag key="NOT_NORMAL" name="Not Hard" bit="9"/> <flag key="NOT_HARD" name="Not Normal" bit="10"/> <flag key="NOT_DM" name="Not Deathmatch" bit="11"/> </point>
SO NOW YOU CAN MAP WITH THIS GUY...

there is i bet a better way to do the qc on this guy but this is what i was able to do with my limited qc knowledge
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