All my opinions have been honest, too. That black hoof thing was just an idea though. The hoof you have looks fine, as well. The black hoof might be a lil tricky. If it's too black it's going to look like he is wearing "a white tux with black dress shoes". But if it's not black enough it's gonna start looking like the hoofs are in "black and white".
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arctic furry skin for obi-wan fiend (drake)
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Originally posted by MadGypsy View PostAll my opinions have been honest, too. That black hoof thing was just an idea though. The hoof you have looks fine, as well. The black hoof might be a lil tricky. If it's too black it's going to look like he is wearing "a white tux with black dress shoes". But if it's not black enough it's gonna start looking like the hoofs are in "black and white".Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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dark bloody hoofs hmm... hows this?
DOWNLOAD NEW ARCTIC FIEND WITH BLOODY HOOVES
i really like it myself, and it fits cuz the original arctic fiend had bloody hoofs too,
as you can see on this pic:
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@gdiddy
inspiration from these skin is the drake mod and the 'unforgiven' and 'something wicked this way comes' maps. this fiend can be found in the second map of the unforgiven maps, which is arctic themed
UNFORGIVEN
SOMETHING WICKED THIS WAY COMESLast edited by talisa; 04-23-2013, 06:01 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Now I see what I couldn't figure out before. I've been looking at your model for days thinking "something is missing.". Whats missing is the bucket of blood on his face. Your fiend is apparently a very civilized eater
But that's not bad per se. If you put all the same stuff from the original model, then yours will cease to be original. Maybe you can overlook the bloody face. However there iis one thing you might want to do. I know your guy is covered in fur but his major muscle groups should still stand out some. To me, the fiend is a fantasized bull, in this case a white one. So, we use a real white bull as a reference for where extra shading detail needs to be applied to bring out the muscle groups that would show on such an animal.
Just my 2 pence.
Your hoofs look really good.
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i agree with you about muscles and that the original fiend is kinda like a monster-bull, but.....
there is a detail you're overlooking
this version of the fiend has thick white fur all over like more akin to like a highland bull has, not short thin fur like a regular bull...
same kinda fur like the shambler has too
and thus the muscles wouldnt very visible cuz they're covered by thick fur.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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none of those arctic fiends look like they are covered in that type of fur (not even the original). And it would take some serious work to even come close. You would have to change the entire shape of the model, primarily on the back, around the neck, forearms and ankles. In short, you would have to completely start over.
You can't be a "longhair" and smooth at the same time.
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true, but i cant even possibly do that, my skills in modelling arent anywhere good enough to completely remake the model to look like its covered in thick fur, and it would also raise the poly-count by a lot, even if i used flaps with semi-transparent fur texture on it to give the effect of fur
but this is closest to whats possible with the current modelLast edited by talisa; 04-23-2013, 11:13 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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thanx gypsy
i really fell in love with the drake mods and these maps, they're amazing!
love playing these maps over and over again cuz they are so awesome and cuz all of the monsters included in them are so cool and such.
and im really loving remaking all those awesome skins and models and such
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maybe hopefully in time ill be good enough to remake some of the new monsters too.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Of course you will. All you have to do is keep doing. You can bring it to whatever level you want. I literally stopped. I got to a point and said "ya know, I know waaaay more than enough to keep me busy for a very long time. I'm good, no more Quakeducation." So, I guess my only advice would be to do exactly what you are doing...one thing at a time. Otherwise you may end up with my eventual mindset "There is simply no possible way to ever finish all of this."
EDIT: You mention loving maps frequently. You should try your hand at radiant. If you can do all of this, I'm sure you can draw oblong cubes and connect them to form rooms and passageways. What's the old Quake map joke? Something like: "I like that prefab, it only has one more brush than the last map I made."
My point being that it's primarilyy just a bunch of cubes, the details are in the texture...which is what you are doing right now.Last edited by MadGypsy; 04-23-2013, 12:12 PM.
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lol yes i have installed gtkradiant a few days ago and played around with it a little bit, seems really easy. just like building maps in the build-engine but only with a 3d dimension added
played around with it a bit, made a big island surrounded by lava with a big tower in the center which has some small steps leading to a door on one side to enter it. played unforgiven to much i guess, that map-set has one map in it too which has a huge tower on one of the islands, and the islands are surrounded by lava too
got a whole bunch of ideas for it, like mebbe adding a throne room on first floor, and add 2 1/4 stairs along the walls around up to second floor. and mebbe perhaps adding like a soldiers barrack below the tower, from which the door seems to be stuck at first, but afterwards it opens. like you get message something like 'you hear something below on the floor below, like mumbling and footsteps' and when you go back downstairs the door is open and a bunch of knights seem to just come walking out of the door
you dun happen to know where theres tutorials for radiant about such stuff right? i found GBs tutorials which really helped me to understand the basics, but i need to know how to make doors and such, and how to make stuff like that door that i want to be stuck at first but which opens later after the player has done a certain something in the tower. and stuff like enemies which teleport in and triggers for events and stuff like thatLast edited by talisa; 04-23-2013, 12:57 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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are you talking about the grey version of the same furry skin?
if you are talking about that one, in the pk3 ive included that skin too
check inside the pk3, there is also a set of textures which is called 'Gdemon', thats the grey furry fiend
also, just dropping the pk3 into the nsoe map should work, cuz it uses the same skin-number for the grey fiend as unforgiven does. and ive made skin-files so that skin2 is grey furry fiend in the pk3
i havent included black scaley fiend though since i havent made that skin yet, so that one will instead show up with the standard skin
if you are talking about the black-scales fiend... i will most def be making that one too, should be easy when using the same filters i used to make the sha'vileLast edited by talisa; 04-23-2013, 01:30 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@talisa
I don't even know what to say as not to sound downright mean or any thing of that kind, but I just don't like this texture...
It's called "furry skin" but I just don't feel like it's fur...
Sorry talisa, I do use a bunch of your projects, and maybe that's why I think you can do better than this...
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well its really hard to get fur to look good in a game HG. ive even used an actual texture of fur to create this furry fiend.
its extremely hard to get fur to look convincing in a game, especially without the use of normals, being able to use those would help greatly. otherwise itll just look kinda flat no matter what you do. if i could make normals it would look way better.
also the shape of the body isnt made for fur, its made to look muscular.
i am sadly no pro texturer myself by any means.
like with those multiskin packs i didnt make any of those skins, at all.
im just someone who knows a little bit about some texture effects.
also i mostly just use textures i find through google for my stuff, i dun make any of them from scratch or such.Last edited by talisa; 04-23-2013, 03:47 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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