at the expense of me working on my own games, though that's sort of me developing anyway)
Now I click 2 buttons to start my server, open my editor and a browser, and I'm ready for anything/everything. "One ring to rule them all" if you will. It took me a long many years to realize that I actually hate game creation. The only exception being if I only had one job in the creation of a game. Like if I was JUST the programmer, I could do that, but it isn't in me to ever really collab so, being "just the programmer" is blocked by the exact situation that would make me "just the programmer"
My most enjoyable game creation activities were when I had just one thing to do. Like, when I helped Phenom, Bluntz and Killpixel with some simple QC stuff or my various single-focus radiant projects. Get in, make it happen and get out. No tedious, never-ending list of a million things to do. I actually had to train myself how to look at my current project differently for this very reason. Right now, I'm not building a massive CMS. I'm building a database (done) and predefining all of it's interaction (current focus). If I started building a CMS...
RE: Reality set in one day and said "Too much bullshit, you are never going to finish this" and I will concur.
I was never able to train myself that (ex) "I'm just making a model" and later i will be "Just programming some game code". This is probably due to the fact that game creation has too many steps before you see results, whereas straight programming (even in multiple languages) can lead to at least some POC results, really quick. I could spend a month just perfecting one model and it will still need plenty of work just to get it functioning properly in a game. Export disasters have discouraged me immensely, as well.
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