I was spinning my wheels with crossbridge attempting to get it to compile a quake source into an SWC. I came across a blog of a gentleman that seemed to really know his stuff with crossbridge. I took a shot in the dark and contacted him directly asking if he would give me a minimalist example (ie...just get the source to be an SWC without a bunch of proxy AS3 that can communicate with the engine).
He mailed me back within hours that he would give it a shot but, he didn't feel confident he could do it. He just mailed me again (barely one day later) to tell me he completed it and that he just wants to clean up his code and write a blog about it.
I'm blown away. This man is a beast. Roughly 30 hours ago I was pulling out my last 2 hairs and now I'm maybe an hour or so away from having a huge jumpstart handed to me. When he posts this to his blog I'm going to put the link here.
It is absolutely related to Quake in every way. If he followed my specific request his blog will be about how to convert the pro Quake source to an SWC (usable as a library in Flash/AIR) with Adobe Crossbridge. Which is sheer gold for anyone wanting to make a Quake based game in adobe flash with the most modern tools.
Thank you Bu Zhou!
edit> if for some reason he did not use the Pro Quake source, I will port his work to the Pro Quake source. Why is this important...well, Pro Quake supports multiplayer so, in theory, any Flash/AIR derivative should also support this. Also, if I'm not mistaken, Pro Quake is one of the most widely used MP engines.
Edit2> Wooops, the gentlemans name is actually Bruce Jawn. I went from the name given in his email profile but his blog states otherwise.
He mailed me back within hours that he would give it a shot but, he didn't feel confident he could do it. He just mailed me again (barely one day later) to tell me he completed it and that he just wants to clean up his code and write a blog about it.
I'm blown away. This man is a beast. Roughly 30 hours ago I was pulling out my last 2 hairs and now I'm maybe an hour or so away from having a huge jumpstart handed to me. When he posts this to his blog I'm going to put the link here.
It is absolutely related to Quake in every way. If he followed my specific request his blog will be about how to convert the pro Quake source to an SWC (usable as a library in Flash/AIR) with Adobe Crossbridge. Which is sheer gold for anyone wanting to make a Quake based game in adobe flash with the most modern tools.
Thank you Bu Zhou!
edit> if for some reason he did not use the Pro Quake source, I will port his work to the Pro Quake source. Why is this important...well, Pro Quake supports multiplayer so, in theory, any Flash/AIR derivative should also support this. Also, if I'm not mistaken, Pro Quake is one of the most widely used MP engines.
Edit2> Wooops, the gentlemans name is actually Bruce Jawn. I went from the name given in his email profile but his blog states otherwise.
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