I'll never stop playing and loving quake. Years of absence may have stolen my skills from me, but that doesn't stop me from playing.
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Originally posted by scar3crow View PostQuake isnt dying, but in this thread I see the faith of many a self-proclaimed fans dying. Da5id is supposed to be a legend, but he has no faith in Quake, he has no fanaticism for it as a fan should, "I'll play Q1 the odd time with you all for fun but Q1 is dead I'm sorry to say." What he is sorry to say is that he stopped playing a great game while others continued.
But in truth, the hardest thing of all is the lack of cohesive new models. The Quake Guy can't run upside-down on the ceiling, can't duck and you can't push objects in Quake.
What makes Quake so outstanding is the level of control that can easily be exerted over the environment -- it just doesn't have enough set pieces.
And, scar3crow, personally I do not believe there will be a Quake 10 Year. I watched the interview. That project does not appear to be moving along fast enough. Just my personal, uneducated opinion from watching the the interview. I could be dead wrong.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Quake really needs a graphics update. I can think of a few other things I'd like to see in Quake aside from that -- mostly more flexibility for mappers/modders and things on the server-side -- essentially QuakeC 2.0, Progs 2.0 and Quake Server 2.0.
But in truth, the hardest thing of all is the lack of cohesive new models. The Quake Guy can't run upside-down on the ceiling, can't duck and you can't push objects in Quake.
personally I do not believe there will be a Quake 10 Year. I watched the interview. That project does not appear to be moving along fast enough.
But Quake10Year is also Kedhrin's take on Quake, not just an upgrade graphically.
But as for the concept of graphics update... honestly the only thing in Quake that bothers me is the low-poly monsters with pointy shoulders and heads - but this is something that doesnt really stick out to me unless Im playing with realtime lighting on, as it casts harsh shadows, especially when theyre self-shadowing.
Quake doesnt "need" a graphical update. Quake has one. Quake doesnt "need" all those features you asked for, Quake has them, if youre willing to use them.
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Originally posted by scar3crow View PostI know Ive said it before, but I will say it again. Darkplaces anyone? Come on, a unified lighting system, support for various model and map types along with csqc, new network protocols which also support Quake and QW, an ingame server browser, severely raised limits
I wish things were easier to get done sometimes. There is a lot of potential out there, Quake would be a better place if more projects like that one that Dr. Shadowborg is working on were being worked on where complicated stuff is being made so it can be used by the masses.
The trick isn't how much stuff could be used, although that is very important too, the trick is getting it TO be used. If it requires an superhigh level of expertise or knowledge or the information isn't accessible, often something great does not get used.
But, as you can tell by the things I've worked on, that's my point of view. I try to get great things into the hands of average users by making things easy as hell.
Hard and widespread are not compatible.
/time to sleepQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostThe Quake Guy can't run upside-down on the ceiling, can't duck and you can't push objects in Quake.
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Walking on the ceiling would be a fun feature to have available in modsQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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