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  • #16
    Originally posted by scar3crow View Post
    Remaking large chunks of the games art assets using 3d modeling (example 1, example 2) to provide for a level of detail unseen in the game industry in the visual detail of the world isn't proof of production? Let me know when Doom comes out then, they obviously haven't finished it either...

    Whatever his name is, by the way, is Kedhrin Gonzalez, a project lead at NetDevil, someone who gets paid to make games, and who created very high resolution textures utilizing DarkPlaces' advanced texture techniques (which are more advanced than Doom3's) to provide a higher level of detail and even the illusion of extra geometry coming out of a texture (example 1, example 2) without modifying the map itself. If you consider such to be shady and a lack of proof just because you couldn't get a download link cause he treats his projects as serious matters, then that would make every game shady pretty much.
    As soon as Kedhrin Gonzalez can offer a working demo to the public then I will believe his claims, until then he is just talking. His project's ultimate goal is to be a public release of Q10Y so when I am able to download atleast a demo of it I will give what he says merit. until then Q10Y is just a bunch of screenshots and talk

    Just because a hes a game maker doesn't mean you should believe everything he says! He is not Jesus
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    • #17
      Originally posted by Phenom
      Kedhrin Gonzalez can offer a working demo to the public then I will believe his claims
      You just changed your standards, here we can see you stating that you want proof of production, and the dismissable shady screenshots claim that is merely opinion.
      created a video of himself claiming how his Quake 1 remake was going to be on par with new games like Quake4/Doom3 whatever and then only provided some shady screenshots and no proof of production.
      Well, he didn't create the video that I am aware of, PlanetQuake did when they ran into him at QuakeCon. Besides, what you wanted was proof of production, yet there you have it, screenshots of the 3d meshes used to generate all of the texture data, and screenshots of the textures in action. If you would like I can link to his new grenade launcher and grenades.

      34 in game screenshots showing his work being rendered in real time in DarkPlaces along with 30 development shots, 6 shots demonstrating the layers of the textures, along with the grenade shots. That to me is proof that he has done a good bit of work, also the fact that I have seen screenshots taken by LordHavoc who has the textures as well adds some validity because it shows it is in a releasable format, as it obviously works on other peoples machines.

      I don't find these screenshots to be shady, they clearly demonstrate what he says he is working on - and it is nigh the entire product in terms of demonstration. If someone releases screenshots and says "Check out my awesome AI!" and I have no reason to trust them, I may be suspicious, but this is new textures and models, screenshots demonstrate them very very well as proof of their production. To fake a screenshot of such is to do basically the same amount of work as actually making it - and possibly the very same work almost.

      Originally posted by Phenom
      Just because a hes a game maker doesn't mean you should believe everything he says!
      Very true, but just because he doesn't release every iteration of his texturing work doesn't mean it isn't real and "just talk", it just means he doesn't release every iteration. I know he at least intends on finishing and releasing this - if he doesn't finish it, suck, but I hope he releases the work... if he doesn't it is still his decision, and that still does not make it "just talk."

      Skepticism can be fine and dandy, and very handy (that sounded cute), but your behavior dips into hostility, and it is a stretch to be hostile over something like this especially on the claims of lacking "proof of production", when I see more documentation of this being a work in progress than most things.
      Inside3d - Because you can't be Outside 3D!

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      • #18
        Originally posted by rudl View Post
        A pack with Qrack Dp Proquake with textures tools and such stuff would be very cool. I guess most online-quakers have already something like that in their quake-folder. But It would be a big step towards a newbie-friendly NQ :d
        I agree that it's newbie friendly but there's more than one choice of customization in textures, etc. There's a pack just like that that yeller made and I don't like it but I notice others using it. I use starbuck's textures which aren't complete. And there are other textures out there as well. In short answer, it's already been done. Long answer, everyone has a different opinion.

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        • #19
          Originally posted by scar3crow View Post
          Very true, but just because he doesn't release every iteration of his texturing work doesn't mean it isn't real and "just talk", it just means he doesn't release every iteration. I know he at least intends on finishing and releasing this - if he doesn't finish it, suck, but I hope he releases the work... if he doesn't it is still his decision, and that still does not make it "just talk."

          Skepticism can be fine and dandy, and very handy (that sounded cute), but your behavior dips into hostility, and it is a stretch to be hostile over something like this especially on the claims of lacking "proof of production", when I see more documentation of this being a work in progress than most things.
          Not hostile, just I'll believe a Q10Y when I'm playing it, making screenshots of its current progress is like me building a car and showing off the cool suspension system I installed but it still doesn't have seats, steering wheel,, windows or bumpers. If he gets bored of this project, doesn't have time to finish it or for whatever reason it might not be finished then its broke unless someone else picks it up.

          For that reason I'm not going to get sucked into the hype, there has been quite a few games and "modifications" to games that either sucked completely compared to the hype they gathered or simple got canceled.

          But me being hostile towards it, nah, I just like it better when people "walk then talk" instead of the opposite.
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          • #20
            Originally posted by Phenom
            making screenshots of its current progress is like me building a car and showing off the cool suspension system I installed but it still doesn't have seats, steering wheel,, windows or bumpers.
            And if you can create a cool suspension system and the necessary components to install it to, I have reason to believe you are capable of creating seating, steering, installing windows and bumpers.

            Originally posted by Phenom
            I just like it better when people "walk then talk" instead of the opposite.
            Its considered rude to walk rather than talk when someone asks you a question, like he was. Also, if you do want to use the whole "walk the walk" expression, then any reasonable person could recognize these screenshots as beginning steps. He has begun to walk, the talk is not unsubstantiated by any means. From what I can see, he has already done plenty of walk, you were just aware of the talk this time. It is common for people to release non playable media before releasing the final product. On my hard drive I have a couple of different mods that are yet to see the light of day, some of which that are desired, and I can say that they are quite fun. They have done the walk quite fine, regardless of your awareness or standards.
            Inside3d - Because you can't be Outside 3D!

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            • #21
              Originally posted by scar3crow View Post
              Its considered rude to walk rather than talk when someone asks you a question, like he was. Also, if you do want to use the whole "walk the walk" expression, then any reasonable person could recognize these screenshots as beginning steps. He has begun to walk, the talk is not unsubstantiated by any means. From what I can see, he has already done plenty of walk, you were just aware of the talk this time. It is common for people to release non playable media before releasing the final product. On my hard drive I have a couple of different mods that are yet to see the light of day, some of which that are desired, and I can say that they are quite fun. They have done the walk quite fine, regardless of your awareness or standards.
              I was under the impression that he has been at Q10Y for quite some time, and while he does have some impressive screenshots of his project its not telling anyone to much, maybe I'm wrong and need to look at Q10Y closer.
              Last edited by Phenom; 07-17-2007, 08:32 PM.
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              Quake One Resurrection

              QuakeOne.com/qrack
              Great Quake engine

              Qrack 1.60.1 Ubuntu Guide
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              • #22
                Right or wrong, the problem with Quake 10 Year is that great expectations were made, time estimates made, attention received including an interview with PlanetQuake at QuakeCon and then nothing.

                People do not like that.

                Most people have done that kind of thing in real life. The temptation to over-promise is strong. I always try to use phrases like "probably", "might" and saying things like "this is going to take some time" or "this will not be fast" (sometimes I get a little excited and don't do this).

                Rather than trying to be politically correct or wordsmith things, calling a duck a duck is that what happened with Quake 10 Year was a let down and that the individual made a mistake.

                I think the reason this keeps coming back in forum discussions is that feelings are feelings, but truth is truth.

                The truth is that due to the way things were handled there was an expectation, the expectation was not met, and disappointment was the result.

                I've done this, you've done this, everyone has done this.

                Rather that try to cover that up or deny that, it is better to address it head-on and just say that this is truth, because it is the truth.

                Everyone makes mistakes, I sure have -- you learn from it and move on.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                • #23
                  most salesmen will tell you to always under promise ... over deliver
                  That way when the product comes out, the client feels like u went above and beyond what u said u would.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #24
                    I say give it more time before losing hope

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                    • #25
                      I'm just doing this because I'm Creative with Quake & Doom i also fixed a bug with Quake III Arena 1.11 like it had no sound @ all only this buzz sound then i fixed it also I'm planning to get a job with ID

                      My website: http://www.freewebs.com/quakehell
                      Last edited by !!!TH3 MIGHTY KILL3R!!!; 07-18-2007, 03:28 AM.

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                      • #26
                        oh well good luck with that *muted gigglez

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                        • #27
                          C'mon, he fixed a bug with quake3 arena! Gotta be leet since the source wasnt event out for v1.11

                          Hey Kill3r did u know u can remake quake3 now?? There are tons of models out and mods, check out this site http://ioquake3.org/
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                          • #28
                            !!!TH3 MIGHTY KILL3R!!!

                            Heres some advice, you sound young so i'm going to make it simple.

                            Nobody wants to see your Quake 1 throw together remake because it offers NOTHING that isn't already out there. Nobody wants to visit your website again because it offers NOTHING that isn't already out there.

                            You haven't offered anything useful that can't be found easier on Quakeone.com.

                            If I wanted to download Qrack I would just go to Quakeone.com's download section and download Qrack, why would I go to freewebs.com/quakehell/index.htm to download Qrack? (I noticed you linked directly from Quakeone.com)

                            Your spelling is worse then mine and ontop of that you use some type of lame derivative of ���t �P��CH(Bad example but oh well) all through out your website. Noone is going to go to Google and search for "D[]WNL[]ADS" they will google "Downloads" because thats what they are looking for. You clearly need some education on how the internet works because I'm not telling my friends about your website till it out does Quakeone.com.

                            I use to hang out at quakeboard.net rather then Quakeone.com because then quakeboard.net was the hotspot for Quake 1 IHOC and other servers, then Quakeone.com came along and in my personal opinion, outdid quakeboard.net, so I started visiting here, now you want to pull me from quakeone.com with your "Quake Hell" site? not happening (Just an example btw, but I still wouldn't visit your site in its current state.)

                            Remove all the background changes, uneeded clutter, large images, bad spelling habits and add some genuine content, service and good website layout and then you MIGHT be in business.

                            Also I tend to not take websites that are hosted by free web host seriously.

                            Compare these two pages.

                            Your download section for Qrack

                            Quakeone's download section for Qrack

                            Notice how Quakeone.com's download section is readable, Quake Hell's download section has unneeded background images that obscure the visitor's vision from the text. I actually didn't even see the download links on your download section the first and second time I looked.

                            Tell me why I should use my time visiting Quake Hell rather then visiting Quakeone.com
                            Last edited by Phenom; 07-18-2007, 01:28 PM.
                            QuakeOne.com
                            Quake One Resurrection

                            QuakeOne.com/qrack
                            Great Quake engine

                            Qrack 1.60.1 Ubuntu Guide
                            Get Qrack 1.60.1 running in Ubuntu!

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                            • #29
                              Yeah man... that background doesn't go well with that text at all... and lose the l33t crap
                              e|------------------------0---------------
                              B|---------------0^1----------------1----
                              G|---------------2------2------0^2-------
                              D|---------------2-------2--2-------------
                              A|---------------0------------------------
                              E|----------------------------------------

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                              • #30
                                Lay off the kid, now!

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