My past experiences with Linux desktops kinda of got me a bit jaded towards Linux desktops. Knoppix, SUSE and a couple of years ago ... Ubuntu.
I didn't want to repartition my hard drive, for starters ... nor did I want to just run from CD.
I've been running Ubuntu installed without repartitioning my hard drive for a few days now, it is a fairly good experience and in some ways about on par with running OS X on a Mac.
Without barely any issues, I've gotten FitzQuake SDL to run with sound.
And I prefer GUI coding environments for a million reasons (I'd rather click on an error and instantly see the code) and Code::Blocks is great on Windows and Linux (haven't tried the OS X version). I got into Code::Blocks on Windows after essentially falling in love with the GCC compiler, which unlike Visual Studio I can easily take with me and it lets me work on engine coding with just a Flash drive.
This means that ProQuake will soon see an OpenGL SDL client build for Linux. I probably won't update ProQuake dedicated server immediately because that requires more testing (client crash = inconvenient, server crash = nightmare. Server builds need more testing and cannot have bugs.)
Eventually Engine X will have a Linux version, but one thing at a time.
[I've added the FitzQuake type of SDL support to various Quake engines more than a few times, it is a rather clean addition.]
I didn't want to repartition my hard drive, for starters ... nor did I want to just run from CD.
I've been running Ubuntu installed without repartitioning my hard drive for a few days now, it is a fairly good experience and in some ways about on par with running OS X on a Mac.
Without barely any issues, I've gotten FitzQuake SDL to run with sound.
And I prefer GUI coding environments for a million reasons (I'd rather click on an error and instantly see the code) and Code::Blocks is great on Windows and Linux (haven't tried the OS X version). I got into Code::Blocks on Windows after essentially falling in love with the GCC compiler, which unlike Visual Studio I can easily take with me and it lets me work on engine coding with just a Flash drive.
This means that ProQuake will soon see an OpenGL SDL client build for Linux. I probably won't update ProQuake dedicated server immediately because that requires more testing (client crash = inconvenient, server crash = nightmare. Server builds need more testing and cannot have bugs.)
Eventually Engine X will have a Linux version, but one thing at a time.
[I've added the FitzQuake type of SDL support to various Quake engines more than a few times, it is a rather clean addition.]
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