Hello, I'm currently working on a Quake animation project (Qung Fu) and I had a question "do I plan on making this into a game". I currently do not know very much QC to be much use so I am turning to you guys & gals!
My question(s) is(are)...
1. Combo fighting system
Would it be possible to make a mod revolving around a hand to hand combat fighting system and maybe have multiple combos(leftpunch-leftpunch-uppercut-roundhouse-jab-jab)?
2. Animations for wall jumping.
As in running along side a wall(or at) and once you jump towards the wall you press jump on contact which creates a wall jump effect of your character jumping off the wall. I'm not interested in wall running at this point.
3. Dynamic cameras.
Think of most current 3D fighting games, they have fly in cameras that circle around the fighter before the fight begins so they can do their trademark warcry. Would this be possible in QC?
I don't plan for the levels to be very large and the level will probably be layed out in a arena type fashion with little to no corridors(no hiding just fighting.)
Thanks for your input!
My question(s) is(are)...
1. Combo fighting system
Would it be possible to make a mod revolving around a hand to hand combat fighting system and maybe have multiple combos(leftpunch-leftpunch-uppercut-roundhouse-jab-jab)?
2. Animations for wall jumping.
As in running along side a wall(or at) and once you jump towards the wall you press jump on contact which creates a wall jump effect of your character jumping off the wall. I'm not interested in wall running at this point.
3. Dynamic cameras.
Think of most current 3D fighting games, they have fly in cameras that circle around the fighter before the fight begins so they can do their trademark warcry. Would this be possible in QC?
I don't plan for the levels to be very large and the level will probably be layed out in a arena type fashion with little to no corridors(no hiding just fighting.)
Thanks for your input!
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