Well, I'm not exactly sure what the current state of the spawning mechanism in ctf right now, but I'm pretty sure it is not ideal.
Initially the spawns worked accordingly: everyone spawns in their own base at beginning, then subsequently when someone dies, you spawn in a predertmined spawnpoint where the spawns can become quite predictable if you know the spawn order.
The problem with this method, is that it is very exploitable. Let's say you know that the first spawn point is inside blue base, and you are on the red team. At beginning of match you can simply kill yourself and voila, you're in blue base and you can take the flag very quickly. Or let's say you know that the first spawn point is in center area near quad, type kill and grab quad.
What are some alternative solutions, the spawns could be random, like it is in DM. I'm not sure if I like this solution, although, I think there should be some randomness to the spawning, but simply making them random and leaving it at that might not be the best.
Another solution is to make that all kills within the first 30 seconds of the match make you spawn inside your base at one of the initial spawn points. And then proceed to either have random or semi-random spawns after that.
Another solution is to make it so there are no spawns in the other team's base, ie Red can never spawn inside blue base, and blue can never spawn inside red base. Or perhaps make it so all spawns occur in the middle or "neutral zone". Or you can only spawn in this neutral zone or your own base.
In any event, I know ctf is pretty much dead, but I think it would be nice to have some discussion concerning this.
Initially the spawns worked accordingly: everyone spawns in their own base at beginning, then subsequently when someone dies, you spawn in a predertmined spawnpoint where the spawns can become quite predictable if you know the spawn order.
The problem with this method, is that it is very exploitable. Let's say you know that the first spawn point is inside blue base, and you are on the red team. At beginning of match you can simply kill yourself and voila, you're in blue base and you can take the flag very quickly. Or let's say you know that the first spawn point is in center area near quad, type kill and grab quad.
What are some alternative solutions, the spawns could be random, like it is in DM. I'm not sure if I like this solution, although, I think there should be some randomness to the spawning, but simply making them random and leaving it at that might not be the best.
Another solution is to make that all kills within the first 30 seconds of the match make you spawn inside your base at one of the initial spawn points. And then proceed to either have random or semi-random spawns after that.
Another solution is to make it so there are no spawns in the other team's base, ie Red can never spawn inside blue base, and blue can never spawn inside red base. Or perhaps make it so all spawns occur in the middle or "neutral zone". Or you can only spawn in this neutral zone or your own base.
In any event, I know ctf is pretty much dead, but I think it would be nice to have some discussion concerning this.
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