Does friendly fire take off armor in your CTF mod R00k? I was playing the other day, and it seemed that I was losing armor when i was hit by my teammate. If this is the case, I'm pretty sure that's not how it is supposed to be.
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armor damage in ctf
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I'd have to check, but there shouldnt be any team damage in ctf...
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Thank you R00k!! Who admins ctf.quakeone.com ? It also has friendly armour damage enabled.
We had six people show this evening for the weekly 10pm EST ctf game. We started at about 9pm. Fun games on id maps until my team mate started intentionally shooting me. Asked him to stop but he wouldn't. Didn't use a name except 'someone'. Team armour damage, oh the joy!
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Lol littleme, i wondered why you stormed off =P
after you left, he said he just shot you once incidentally, lol
to know who people are in the future (and maybe stop them from being jerks), please see my post about iplogs
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Originally posted by spooker View PostLol littleme, i wondered why you stormed off =P
after you left, he said he just shot you once incidentally, lol
to know who people are in the future (and maybe stop them from being jerks), please see my post about iplogs
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it was a straight winzip file. oh well, here i uploaded it to a different service:http://www.mediafire.com/?7bbl45fz50c
but still read my other post for tips on how to use it. i'm not sure what clients can use it, but i know proquake and glproquake can
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Oddly, I just realized I had a bug in Qrack for ipdump the names werent printing out. Though I found the problem and fixed it. (phew i guess i should release an update soon..
here's my updated work.log so far
fixed ipdump output with de-quaked names
fixed bind for shift and ctrl
bounding box corrections on alias models (LordHavoc)
Optimized the gl_rain code, to produce as much rain with out hindering the fps
Added r_drawflame 2 option to render dynamic lights for wall torches.
Fixed mixed particle mode of QMB and Classic particles. (was drawing triangles for classic particles)
Added Q3-style Powerup Shells
fixed the crosshairsize selector on the menu
using console command "gamedir" now loads proper conback and executes the gamedir/config.cfg
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i rewrote the bind commannd a bit, where as if u type bind x
it would output what the value for key 'x' was and place the cursor at the end of line so u could cursor back to fix, same thing for alias too
but shift and ctrl were not included that's fixed now
sure capslock can be also, hell id love just to bind capslock as "echo oops u preessed wrong key!", as i hit it often.
my next task for Qrack is (since i have 2 monitors), i have to go into screen properties to switch from monitor LCD to Monitor CRT, kinda a pain....
So I want to make it so i can select a screen res/profile and monitor and poof all ready to rockn-roll!
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Originally posted by R00k View PostOddly, I just realized I had a bug in Qrack for ipdump the names werent printing out. Though I found the problem and fixed it. (phew i guess i should release an update soon..
here's my updated work.log so far
Also when i'm connected to rage.quakeone.com i get a lot of error messages like:
R_DRAWALIASFRAME: NO SUCH FRAME 13
or
CL:CLIENTWRITETOSERVER: CAN'T SEND
I get about 15 or these at a time, scrolling across the console.. Any ideas please? These messages happened with both 1.83 builds 1991 and 2038.
Is there any way to disable error messages coming up? I also get a lot in CTF from models & skins the client can't find, perhaps because I'm using the high res textures. I can't read what people are typing often because the error messages scrolling by very very fast.
Thanks Rook!
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