Wanted to highlight the differences from original 3wave CTF
WEAPONS
Grappling Harpoon The grappling harpoon replaced the grappling hook. The function is about the same, however, the model is a little easier to aim and has a more technological feel to it. It fires incredibly fast.
Airfist A nice defensive weapon that will help to deflect incoming fire and incoming baddies.
Shotgun MkII The shotgun has been retooled for faster firing.
Less-Emphasized Rocket Launcher The rocket launcher's damage has been decreased some to put a greater emphasis on skill, and less on getting a lucky shot.
Regeneration Rune Improved The regeneration rune now kicks you up to 200 health.
Destroy Rune (Impulse 181) Destroys the rune you are currently carrying, allowing you to pick up another one if you wish. Works one time per life.
Activate Teleporter (Impulse 200) Teleport to a random location on the map. Works once time per life.
two weapons replaced
nailgun was replaced with Laser Cannon Han Solo would be proud. A bright-red beam will burn your enemies into a well-done carcass.
lightning gun replaced with Sniper Rifle One shot. One kill. If you miss, you are a sitting duck though. 5 shots per life, but if you capture flag you get 5 more.
NEW RUNES
Rune of Protection This rune offers several benefits:
* Limited Immunity to "splash" damage. You take small damage from splash (ie, explosions)
* Immunity to Slime
* Immunity to Drowning
* Resistance to Lava
* However your grapple will be reset if out when hit by splash.
Rune of Vampirism A person with this rune receives 2/3 the amount of damage they do added to their health to a maximum of 200 hitpoints. Health below 200 will not "rot" away.
Rune of Living Armor The person's armor is magically brought to life, and will repair itself over time to a maximum of 250 points. All subsequent armor touched after this rune is grabbed is red armor.
Rune of Cloaking A person with this rune is invisible, as if they had the Ring of Shadows, except when they fire their weapon or when they are damaged, during which time they become visible.
ThunderWalker CTF Scoring
Killing an Enemy 1 pt
Capturing the Enemy Flag 15 pts
Bonus to teammates for you capturing the Flag 2 pts
Recovering the flag (ie, returning your flag to base) 1 pt
Picking up Enemy Flag 2 pts
Fragging Enemy Flag Carrier 5pts
Fragging someone shooting at your flag carrier 3 pts
Fragging someone while you are defending the flag carrier 1 pt
Fragging someone while you are defending the flag 3 pts
Assisting in Flag Capture by returning flag followed immediately by capture 1 pt
Assisting in Flag Capture by Fragging Enemy flag carrier followed immediately by capture 1 pt
Any questions feel free to contact me
[email protected]
Visit our new site at www.twctf.org
information taken from original site below
http://www.thunderwalker.net/overview.html#changes
WEAPONS
Grappling Harpoon The grappling harpoon replaced the grappling hook. The function is about the same, however, the model is a little easier to aim and has a more technological feel to it. It fires incredibly fast.
Airfist A nice defensive weapon that will help to deflect incoming fire and incoming baddies.
Shotgun MkII The shotgun has been retooled for faster firing.
Less-Emphasized Rocket Launcher The rocket launcher's damage has been decreased some to put a greater emphasis on skill, and less on getting a lucky shot.
Regeneration Rune Improved The regeneration rune now kicks you up to 200 health.
Destroy Rune (Impulse 181) Destroys the rune you are currently carrying, allowing you to pick up another one if you wish. Works one time per life.
Activate Teleporter (Impulse 200) Teleport to a random location on the map. Works once time per life.
two weapons replaced
nailgun was replaced with Laser Cannon Han Solo would be proud. A bright-red beam will burn your enemies into a well-done carcass.
lightning gun replaced with Sniper Rifle One shot. One kill. If you miss, you are a sitting duck though. 5 shots per life, but if you capture flag you get 5 more.
NEW RUNES
Rune of Protection This rune offers several benefits:
* Limited Immunity to "splash" damage. You take small damage from splash (ie, explosions)
* Immunity to Slime
* Immunity to Drowning
* Resistance to Lava
* However your grapple will be reset if out when hit by splash.
Rune of Vampirism A person with this rune receives 2/3 the amount of damage they do added to their health to a maximum of 200 hitpoints. Health below 200 will not "rot" away.
Rune of Living Armor The person's armor is magically brought to life, and will repair itself over time to a maximum of 250 points. All subsequent armor touched after this rune is grabbed is red armor.
Rune of Cloaking A person with this rune is invisible, as if they had the Ring of Shadows, except when they fire their weapon or when they are damaged, during which time they become visible.
ThunderWalker CTF Scoring
Killing an Enemy 1 pt
Capturing the Enemy Flag 15 pts
Bonus to teammates for you capturing the Flag 2 pts
Recovering the flag (ie, returning your flag to base) 1 pt
Picking up Enemy Flag 2 pts
Fragging Enemy Flag Carrier 5pts
Fragging someone shooting at your flag carrier 3 pts
Fragging someone while you are defending the flag carrier 1 pt
Fragging someone while you are defending the flag 3 pts
Assisting in Flag Capture by returning flag followed immediately by capture 1 pt
Assisting in Flag Capture by Fragging Enemy flag carrier followed immediately by capture 1 pt
Any questions feel free to contact me
[email protected]
Visit our new site at www.twctf.org
information taken from original site below
http://www.thunderwalker.net/overview.html#changes
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