This is purely for statistics, but here's my idea
New Control Stats System:
Points are awarded for items players pickup, thus more weapons taken accrue to
your control of the map as with armor, and health, and other items like
powerups. True control is based on total points available from map items, and
your percent of that total for the team.
Weapon control point breakdown -
Shotgun 0 points (duh)
Double Shotgun 2 points
Nailgun 4 points
Supernailgun 8 points
Grenade Launcher 16 points
Lightning Gun 32 points
Rocket Launcher 64 points
Armor control point break down
Green Armor 2 points
Yellow Armor 4 points
Red Armor 8 points
Powerup Control point Breakdown
Megahealth 2 points
Invisiblilty 4 points
Pent 8 points
Quad 16 points
Ammo Control Point Breakdown
Shells 2 points
Nails 4 points
Cells 8 points
Rockets 16 points
Each time you take an item your team's control point cache is increased
depending on the item you take. Also the Match Total Item Control Point Cache is
increased by the same value. Thus your team's control stats % is equal to
(Myteam.Control_Cache / (Match_Control_Cache))
Team with stats greater than 50% had map control for
the majority of the match.
New Control Stats System:
Points are awarded for items players pickup, thus more weapons taken accrue to
your control of the map as with armor, and health, and other items like
powerups. True control is based on total points available from map items, and
your percent of that total for the team.
Weapon control point breakdown -
Shotgun 0 points (duh)
Double Shotgun 2 points
Nailgun 4 points
Supernailgun 8 points
Grenade Launcher 16 points
Lightning Gun 32 points
Rocket Launcher 64 points
Armor control point break down
Green Armor 2 points
Yellow Armor 4 points
Red Armor 8 points
Powerup Control point Breakdown
Megahealth 2 points
Invisiblilty 4 points
Pent 8 points
Quad 16 points
Ammo Control Point Breakdown
Shells 2 points
Nails 4 points
Cells 8 points
Rockets 16 points
Each time you take an item your team's control point cache is increased
depending on the item you take. Also the Match Total Item Control Point Cache is
increased by the same value. Thus your team's control stats % is equal to
(Myteam.Control_Cache / (Match_Control_Cache))
Team with stats greater than 50% had map control for
the majority of the match.
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