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  • #16
    ctf is played a bunch on zero.quakeone.com (NY) and ctf.quakeone.com (HDZ- TX). There is not much action in the hating type ctf servers anymore, although I think the people who play runequake would enjoin it
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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    • #17
      Originally posted by Dilligaf View Post
      Trinicom, and that awesome hook that nobody liked except the clans that played there, was still up the other day...to my amazement. It was a little laggy however, even with my 5 meg pipe. Someone must have still been downloading porn Wasn't the guy that wrote that mod from Sweden or something like that. Lars something or other I think... anyways, How many people here still play ctf? I'd like to play some on a Friday or Saturday night...semi late, 10 - 11pm or so. The wife is usually in bed and the kids aren't home yet. Heh, just writing that made me feel older than my 49 yrs. In a few years I think I could market the first Quake League for seniors? Bound to be some money made there some how or another!
      Lol true 40 plus ctf clan, sadly it would only have 3 people.
      Trinicom had two hooks, the first beign the MorningStar hook (3wave) which I believe pulls at about 600, (a normal rocket shoots at 1000u/s). Which really is too slow for any type of hooking except straight up. The second hook from 3312 actually had a bug. It that was to supposed to have a swing, which never happened after the 1st swing. In the fix, you could actually strafe as you hung there and create a swinging motion gaining speed again.

      Dilligaf, I thought you ran the server??
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #18
        Originally posted by R00k View Post
        Dilligaf, I thought you ran the server??
        Not really, I think it was Gandalf's show to run, I was just there... ALOT..., along with Freepizza, Target, Ratkiller, and others that slip my mind at this particular moment. Actually I think a couple of trinicomers hang around here from time to time. Cool times though... clan 1999 forever!
        *I chose the road less traveled... Now I don't know where the hell I am*
        sigpic

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        • #19
          3.3.12 server modules? that rings a bell...
          *I chose the road less traveled... Now I don't know where the hell I am*
          sigpic

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          • #20
            ctf is still alive, b

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            • #21
              Originally posted by Dilligaf View Post
              3.3.12 server modules? that rings a bell...
              ya, the bug was this (excuse the messy code this is directly from the original source)
              Code:
                if (self.owner.hook_status & HOOK_SWING) {
                  if (xn < 240)      { acc = 2.5*xn; }
                  else               { acc = 600;  }
                } else {
                  if (xn < 100)      { acc = 6*xn; }
                  else               { acc = 600; vo = '0 0 0'; }
                  if (xn < 100 && vp*x <= 0) self.owner.hook_status = self.owner.hook_status | HOOK_SWING;
                }
              The player's hook status gets set to (bitwise) HOOK_SWING if the length of the chain from the hook to the player is less than 100.
              The bug is that the player's hook_status never gets reset.
              So " if (self.owner.hook_status & HOOK_SWING) {" is always true from then on!
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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