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Try using vid_hwgammacontrol 0 (1 or 2), obv enabled it will effect the desktop gamma or other monitors connected. Setting 0 lets software emulate gamma control which might be a bit slower, but wont effect the gamma outside the game...
If you use vid_hwgammacontrol 0 then u can adjust the brightness with the contrast cvar.
i have the same issue, it was set to 2 default, now if i set to 0 then 1 it fixes the "brightness" until i relaunch quake or switch between quake and windows then it goes back to same problem. gamma is always at .5, however like i mentioned in private message correcting the issue is done by switching to .4 then back to .5, now a different switching will fix it. setting vid_hwgammacontrol to 0 then 1
Rambo[RuM] I support:
Quakeone.com ..... of Course!
Qrack - Thank You r00k
Yayo Industries - Thank you frenzy
Zero CTF - Thanks mono
I havent played quake in awhile. Mainly been playnig ps3 since all anyone wants to do is play the same 6 players in dm anymore. I would ctf again, but it feels like all the ctfers are more interested in the slow moving and boring dm mod.
Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));
everytime i go on quake peopel are dm and wont move, ill even sit on actf server for 15 minutes and no one will come. fuck dm. boring ass n.i.g.g,e.r.z..s.
Rambo[RuM] I support:
Quakeone.com ..... of Course!
Qrack - Thank You r00k
Yayo Industries - Thank you frenzy
Zero CTF - Thanks mono
it has been slow on all the mods,even ca and shmack are dead..
I think bf3 and skyrim have alot ofattention till the new wears off.
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