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SNS/TU Match in RQ

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  • #16
    Originally posted by spooker View Post
    i didnt know anyone had done many team matches. hmm the 8 player limit is a bummer.
    A lot of the features on 26002 were because Yellow, Bam, Mindz or Hydro asked for them to be added. Around the time that Slot made his special version of rocket arena, he had added all sorts of match mode capability and we all played the server regularly to test all the great stuff he added in.

    i would like it impossible to hurt your teammates but it is not too important.
    I think team damage is more interesting because players can't play sloppy and spammy, but it really won't matter.

    (Although team damage tends to lead to team infighting among players that aren't used to it.)

    Originally posted by spooker View Post
    i didnt know anyone had done many team matches. hmm the 8 player limit is a bummer. i would like it impossible to hurt your teammates but it is not too important. i wanted an admin because of the possibility of undesirables showing up and joining, and also for muting breakers of the STFU rule. we can try with no admin but there are more risks i think than without. i think the 4v4 is a good number, and its a pity about the 8 player limit; maybe we can at least gather all those not playing in an irc room to coordinate switching players in and all
    Good point. If even 1 unwanted guy shows up @ 26002, it could interfere with the match since the 8th required player couldn't connect to the server to join the match.

    You might ask Slot if you or Fuzznut could have admin on 26002, I can't see why that would be problem. Who knows, maybe he could even bump the limit to 12 or 16.
    Last edited by Baker; 02-23-2007, 05:25 PM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #17
      Originally posted by Baker View Post
      Team damage is on (you can hurt your own team) and there is no vote command to change that. I'm not sure if you are saying you want that or don't want that.
      Doesn't this mean you and your team can hang around each other fragging each other to build up 50 frags and stay away from the other team?
      "If we fight for money I'll stop hitting you when you ask me to. If we fight for honor, I'll stop hitting you when I feel like it." - Rickson Gracie

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      • #18
        you would get 50 frags, but they would be negative.
        e|------------------------0---------------
        B|---------------0^1----------------1----
        G|---------------2------2------0^2-------
        D|---------------2-------2--2-------------
        A|---------------0------------------------
        E|----------------------------------------

        Comment


        • #19
          How about this rule for a twist - for this example I'm going to say SNS and TU.

          SNS picks e1m1 for the first map. Since it's SNS's map choice, TU has to declare their members who will play first. Then SNS has a chance to declare who they wish to put in the match.

          Next map is TU's choice. They choose e1m2. Now SNS must declare who plays for them first. Then TU can choose their members.

          This way there's no arguing about skill matchup or anything because each team has their chance to select dominate players over the other clan if wished upon when their map is played.

          For the tie-breaking map, no one declares previously who plays. It's just a on-the-fly type decision. But once a team puts a member on their color and that player types READY they must play the match and cannot be swapped out.

          How's that sound?

          Also for choosing maps I suggest that each clan does not need to reveal their map choices beforehand. At the time of the game whichever clan picks the first map will declare their map choice at that time. Second map will be declared once the first map is played. Each clan cannot choose a map that has already been chosen in a previous round. No clan can choose e4m3 as it's the tiebreaker.

          These are all suggestions and I don't speak for SNS - Phenom (and I think Baker) are the leaders so they must approve it. I'm just throwing it out there for the sake of it...

          I think these rules would make the matches a bit more interesting...

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          • #20
            Also, if we can get Slot to open up 9 slots on the server instead of 8 that would work perfectly. We can have an admin and the 4v4 players. That way admin is always present, can demo the match, and can boot obs players beforehand if they decide they want to ruin the match.

            Another rule idea, not necessarily for this match but maybe in future, we set up a 6 or 7 player roster for each clan. Then have a rule that says no player can play in more than 2 straight rounds. In other words if you play in game 1 and game 2 then you aren't eligble for game 3. This would only work of course if each clan was able to have a roster for the match of 6 or 7 players so each team can sub guys in during each round of the match. And it would also force each team to not reject players because of skill level or whatever else. Everyone gets a chance to play.

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            • #21
              too many rules. I have one rule: shoot first, ack questions later. I think all these rules will just spark another rather large SNS-TU arguement. I'd rather not have that.
              e|------------------------0---------------
              B|---------------0^1----------------1----
              G|---------------2------2------0^2-------
              D|---------------2-------2--2-------------
              A|---------------0------------------------
              E|----------------------------------------

              Comment


              • #22
                Umm that's what the rules are for... so when the matches start there's no debate. It seemed to work fairly well for this last match as the rules were specifically stated and they were fairly well followed except for the STFU rule which you decided to ignore :/

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                • #23
                  It took 20 minutes to start the match cause the leaders were discussing rules. Why cant we just shoot the opposing team? Why does there need to be so many rules?
                  I propose these rules:
                  Shoot the enemy team (obviously)
                  Avoid shooting your team (also obvious)
                  STFU rule (basically mm2 only)
                  and thats it.
                  I like to keep it simple, I don't want 5 million other rules to go on top of the core principles above
                  e|------------------------0---------------
                  B|---------------0^1----------------1----
                  G|---------------2------2------0^2-------
                  D|---------------2-------2--2-------------
                  A|---------------0------------------------
                  E|----------------------------------------

                  Comment


                  • #24
                    The rules are keep everything clear-cut in advance, there were too many disagreements in the past and trying to come to agreement on things while on the server is too difficult because everyone talks.

                    Match #1 was dominated with disagreements before the match and Match #2 was dominated with disagreements after the match.

                    I think match #4 went very smoothly on Wednesday overall.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • #25
                      foq dont you worry your pretty little head about it, just show up at appointed time. SNS seems to be coming up with some zany schemes to coordinate with the other clan whom they put in; as if this were some cooperative effort and not one clan vs the other. well we wont agree to coordinate our player substitutions with yours, nor to give up any control over whom we put in. neither are these systems sensible nor do they have any precedent that i know of

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                      • #26
                        Originally posted by spooker View Post
                        foq dont you worry your pretty little head about it, just show up at appointed time. SNS seems to be coming up with some zany schemes to coordinate with the other clan whom they put in; as if this were some cooperative effort and not one clan vs the other. well we wont agree to coordinate our player substitutions with yours, nor to give up any control over whom we put in. neither are these systems sensible nor do they have any precedent that i know of
                        Change your text here - SNS DID NOT COME UP WITH these "zany schemes" - it was an idea presented by ME, not SNS. I don't speak for SNS. I speak for myself. Phenom or Baker will discuss the real rules and stuff. I'm just throwing out suggestions/ideas that I have.

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                        • #27
                          I I I I Me Me Me Me My My My My Now Now Now!

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                          • #28
                            I know I'd eventually like to see a format where everyone can play and things will be balanced even with all players being rotating.

                            There isn't anything to read into that. I've said dozens of times before that I think Quake is for more players than just the "best" and the goal should always be more inclusion of lesser skilled players.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #29
                              why are you talking to me about it though. if a clan member shows up and wants to play, i put them in for multiple matches. people have nearly quit in the past over unfair distribution of match playing time, and the disruption of the social fabric of the clan is not worth winning one match. Its an SNS issue not a quake community issue

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                              • #30
                                Spooker_TU "skill mismatch"......jeezus christ. too funny

                                Spooker_TU fuck yeah therell be a skill mismatch--were gonna destroy them
                                'My teammates are no good to me alive.' -Bank on CA.

                                'I'll cry when I'm done killin!' -A REAL Patriot

                                Clan TU


                                Your own... personal... Shambler
                                someone to hear your prayers
                                someone who cares
                                your own... personal... Shambie
                                someone to hear your prayers
                                someone whos there

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