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2005 Images

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  • 2005 Images

    Note: Some images are resized, just click them to see the full-size view.

    Random stuff off my hard drive from 2005. A lot of exciting things went on in Quake in 2005 and I hadn't played in a year. Yellow No. 5 hadn't played Quake in over 5 years and he really helped organize a lot of things.

    One thing is that we developed a lot of content for this site with Yellow and Steve, and most of us were organizing some other things (and still are).

    Here is some random pics I found on my hard drive or used for other things:


    An experiment with textures on map DM4.


    This is QRack with Yellow No. 5's texture pack. Yes, you can play Quake on the internet with it like that and get excellent FPS. Yellow No. 5 uses it all the time. So do a lot of other players.


    Here is Bam rocket + grenade jumping thru the exit teleporter on the END map, getting a lightning gun boost from other player. Yes, the END map does an exit teleporter and that's where it is.


    Someone somewhere actually made a Doom 2 Cyberdemon or (is it Wolfenstein) map for Quake and here is a screenshot I made when trying it out. It is absolutely impossible.


    Rocket arena fun on whatever the name of moon map is.



    Shift-on-the-fly volume adjustment that Jozsef Szalontai added to JoeQuake version 0.15 released in October.



    Slot Zero of Rune Central added of TONS of voting options into RuneQuake. Almost anything short of capture the flag can be played on quake.shmack.net:26002 just by voting it. I made this as joke. I think he didn't like it, hehe, and I think he deleted my post. I was just trying to be funny.

    He has pushed the limits of a Quake mod so far beyond the limits it blows most peoples' minds that are aware of just how evolved it is. It's spectacular.

    For this next one, it does contain some "language". The Quake guy kicking ass in the World of Warcraft with Quad.



    A graphic for nstructions for LAN play ...



    And finally, kind of a chart of the different weapon model replacements out there for Quake.

    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Lol retextured dm4= candy land?

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    • #3
      That remake appears to be of Doom2 map32 Grosse with the Quake mod of the Cyberdemon, though placed incorrectly (in the map there is only 1 Cyberdemon, and he is guarding the hanged Commander Keens, and the pillars are flanked by SS troops from Wolf3d).
      Inside3d - Because you can't be Outside 3D!

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      • #4
        bump

        where can I download the cyberdemon mod

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        • #5
          http://cd.textfiles.com/cream23/doom/cybrdmon.zip

          But I recommend Event Horizon by JPL, which has them as the end bad guy.



          http://www.celephais.net/board/view_...=44396&start=1
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            baker i liked the title of your first picture, "quake gone wild" lol
            the picture reminded me of what sometimes happens to me using GLpro, sometimes after i minimize and maximize, which is so weird:




            it is on FVF and i dont have the mod loaded, which is why you see that empty white model





            anyone ever have anything like this happen??

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