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  • What does your Quake look Like?

    Okay, this is common question, and a popular thread over on the QW forums.

    So, post a screen shot of your custom gfx configs. Maybe it will enlighten the newbs to tweak some setttings

    Here's an ingame snapshot of my receint setup for online play...

    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

  • #2
    There is no way I can say this without coming across poorly to some degree, but screenshots like the above are really symbollic of why Quakeworld stinks and why ProQuake loving players are hesistant about new engines and don't want any other engines connecting to cheat-free servers.

    Call me old school, but I view the above screenshot as a cheat.

    If you are playing Quake and it does not largely like GLQuake or offers true visual advantages over GLQuake, it is not right.

    Solid colored-textures, full bright skins, Quads/Pents glowing thru walls ... those are not features of Quake; those are features of modded engines and why XQuake was strongly rejected as a cheater engine by many in the community.

    (solid color textures are a BIG priority to remove out of SynQ -- I only did it at first to expedite things rapidly)

    When JoeQuake was first on the scene, it had features like Quads/Pents glowing thru walls and the option to fullbright player models, he removed them at the request of the community because those particular features were viewed very negatively by traditional Quake players.

    version 0.13DEV (3rd release)
    -----------------------------

    -added NAT support from ProQuake.
    -disabled "r_fullbrightskins" for multiplayer.
    version 0.13 Final (5th release)
    --------------------------------

    -added "cl_maxfps" cvar to customize the maximal fps. Default is "72".
    You can only lower this if you're playing single player or coop.
    -added "cl_gibfilter" cvar to avoid gibs. Can be "0" (on) or "1" (off).
    -added "cl_deadbodyfilter" cvar to avoid corps. The main reason for this is
    that you are not allowed to use "coop 2" (QdQstats) on maps with only one
    starting spot.
    You can choose between value "1" and "2". At the first case, the dead body is
    to be removed in the last animation frame. At the second case it is removed
    immediately when the monster/player dies. Its value is "0" (off) by default.
    -added "getcoords" command. It writes the player's origin into a given file
    or to "camfile.cam" if there was no name given.
    -removed blue/red glows from the powerups' models which were hacked onto them
    from the engine side. They're still supported, but only from the progs
    (i.e. the mod) side (meaning EF_BLUE and EF_RED here).
    Another thread historical thread: http://forums.runecentral.com/viewtopic.php?t=263

    And I haven't even dug up the XQuake hate threads from the old days.

    When ProQuake was being made, it was made to specifically have no special advantages over GLQuake from a gameplay aspect.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      I play with fov 128 and r_drawviewmodel 0:


      I also use PrimeviL's weapon texture pack so I think it would do some justice to show the default view :


      Baker posted but didn't show a pic :[ Here's what his quake looks like (back when god knows when )
      Last edited by Canadian*Sniper; 05-23-2007, 01:32 AM.

      Comment


      • #4


        Qrack, what I use for Coop games like FVF and Rcoop. It also has the FVF skin pack.



        Darkplaces, what I use for CA and RQ. I don't like to have a lot of extras in it since last time I tried them they messed up my game (had to remove the whole thing and re-download it because it kept crashing my computer).

        Comment


        • #5
          Call me old school, but I view the above screenshot as a cheat.

          If you are playing Quake and it does not largely {look} like GLQuake or offers true visual advantages over GLQuake, it is not right.
          Okay if you load up most OpenGL quakes with "gl_picmip 10" you will get the same effect...
          DarkPlaces...


          JoeQuake


          GlQuake


          This isnt truely a hack it's more a preference using standard commands supplied with glquake, for performance. It WOULD be a hack if there were no lightmaps, ie shading/dark areas on the maps.

          I didnt start this thread to promote flat textures, or promote an alternate texture path for SynQ...

          So here's another shot of DM6 with some custom textures i added....

          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

          Comment


          • #6
            I didnt start this thread to promote flat textures, or promote an alternate texture path for SynQ...
            I know you didn't, Rook

            Originally posted by R00k View Post
            Okay if you load up most OpenGL quakes with "gl_picmip 10" you will get the same effect...
            While this may be true, I can't get any of the official id Software GLQuake.exe (0.95, 0.97, 0.98, ..) releases to do anything more than gl_picmip 4.

            GLQuake 0.95, GLQuake 0.98 and ProQuake will not do anything worse than gl_picmip 4, what version of GLQuake did you use in the screenshot above (version command shows)?

            Rook, I'll take my argument to the "What do you define as cheating thread?" and although I did not want to dissent in this thread, I have very strong feelings -- as I think most players do --- about the need to keep Quake clean.

            And again, if there is ANY id Software released engine that can do gl_picmip 10, please share a screenshot. I am certain you are using aguirRe's Enhanced GLQuake.exe and not a canon id Software GLQuake.

            Any of my future argument regarding solid color textures + Quake will be posted in this thread: Define What You Think is Cheating.

            Solid color textures are only a feature of modded engines; no id Software released GLQuake or WinQuake has solid color textures.
            Last edited by Baker; 05-23-2007, 01:15 PM.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              R00k: Hudset for that last image please.

              Will post an image shortly...
              16:03:04 <gb> when I put in a sng, I think I might need nails
              16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

              Comment


              • #8
                16:03:04 <gb> when I put in a sng, I think I might need nails
                16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

                Comment


                • #9
                  Originally posted by Lardarse View Post
                  R00k: Hudset for that last image please.

                  Will post an image shortly...
                  Actually I stole it from warsow!! (i might burn in hell 666 {please -lava- start map -- quake1} and photoshopped the red charset I love the "WarSoW" effort!!

                  here... http://www.quakeone.com/qrack/whudnums.zip

                  oh the rest of the hud is blatently fquake


                  btw how did you get a Twin set of FEMALE feinds to dance like that?! omg you are a master quakeR!!!
                  Last edited by R00k; 05-23-2007, 10:18 PM.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment

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